Well, this was over too fast.. Because the artwork, animations, etc. are very good! Really appealing. Also really love the music. Please add more (difficult) opponents to punch. :D
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RumbleFest Pro Wrestling GBColor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1 | 4.286 | 4.286 |
Sound / Music | #1 | 4.095 | 4.095 |
Overall | #14 | 3.317 | 3.317 |
Innovation / Originality | #20 | 3.238 | 3.238 |
Gameplay / Fun | #21 | 3.048 | 3.048 |
Game Design | #22 | 3.048 | 3.048 |
Theme | #40 | 2.190 | 2.190 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Throwback to the golden age of arcade pro wrestling.
Did you use any assets?
All assets including art, music, and scripting were made for the jam.
Comments
It was over in a flash! I paid to see a FIGHT!
jk ;)
This was a fantastic presentation, with great colors/visual design, and incredible music. Not a full experience - it really is over instantly! - but it's great as a tech demo.
Graphics are really awesome! Love the character designs and palettes. Would be cool to see more. Well done!
Wonderful visuals! The colors are very striking and it is all very readable.
One thing that I found tough about it is the tell for when Jobber Joe was going to attack. There would be a rumble and I would see that I lost health, but if it wasn't for that, I wouldn't know that the other wrestler made a move and I wasn't able to predict when he would attack either.
Also, I found a bug where the player seems to not be able to move in the beginning until punching (I think this only happens on a subsequent play-through). It's a minor bug and didn't affect my experience at all, but thought I'd mention it if it helps with development!
Would love to see more of this built out, it looks fantastic and has a lot of personality :D
Thanks for playing and the feedback @Eric_Mack! Yeah, I agree there are a lot of issues with the gameplay. It was the first time I had worked with GBstudio and had to make a bunch of cuts to finish in time for the jam. I'm super excited with the engine and looking forward to making some updates. Stayed tuned
Kind of a port, but more of a test in GBstudio. "RumbleFest" started out as a passion project/first game. Think 1980s WWF meets pacman or snake. We released it on mobile ios, but if felt very much like a "first game".
Then a few years later, with a new team, we did a version for the NesMaker byteoff JAM, but that software really didn't suit our needs so the project kinda died.
Fast forward to now and GB Studio seems like a really good fit.
I love everything about this game so far!!! I really want more! When I saw the visuals for this game I was like I absolutely have to play this! I hope it can be expanded into a full game with a story and a roster of characters with unique moves! 🤠🎉
A few more fighters and better AI and you'll have a very fun game. I like the art style.
I'll follow and hope you develop this further
Loved the artstyle, really funny. The controls are great too. It feels fun even if the enemy doesn't hit you back yet. Do you have plans to keep developing it? We'd like to see more characters!
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