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(+1)

Well, looking at your page I think probably one reason why your game might not have as many ratings is because they have to download it and then it's an installer at that. I think most people are more inclined to play a WebGL build whether for convenience or because they might be scared someone put some malware or something in the downloadable file.

That's interesting, I wasn't aware that WebGL builds could be played directly on the itch.io pages, so I built a windows executable. Wonder if it would be OK to add a WebGL build now, after the submission deadline?

Pretty sure they said it was okay to upload a WebGL build after the deadline!

I just asked, it's fine :)

I tried playing the games of those who replied to my comments, but there were a couple that needed to be downloaded, which those are the ones I haven't played. I do plan on playing some  the windows build games, but I am doing webgl first because it is much more convenient

the save feature of my game prevents webgl as it saves without using player Prefs.

Every time I have tried to build webgl I always have so many bug's.

There are two files to choose from, and installer made with inno tool and a zip with the game files directly out of unity build.

Oh sorry, I actually read "Portable" on the second file and assumed it was just for mobile. So I went with the installer instead. No problems with it though, of course.

portable just means you can put it on a usb and play from that instead of installing on HDD which the installer does, did you find using the installer a good experience? as I used anno installer software to build it using my source unity files.

Yeah, it seemed fine to me. There were no issues with installing it and no issues with uninstalling when I was done. The second try of your game I used the zipped files this time around though.