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So here's another one that made a platformer focused on story about the journey to recover after a heavy loss.

I liked the game, the visuals were nice and the controls were good.

I felt like the level design was a bit to focused on the wall jump and kinda unforgiving with tiny platforms and precise inputs to pass some parts. Also it felt like the game could explore a bit more on the puzzles.

I noticed that in some parts there were some tiles that didn't properly connect the walls and I think those spots messed up a few wall jumps. It could be just coincidence.

Ty Barbetta, 

The visuals were a first-time effort so was super happy with how they turned out. I was definitely pla- testing predominantly on gamepad and now feel bad about not getting the wallslide feeling better on keyboard. Definiely will improve that for next time. I was learning a lot this Jam so did'nt have much time left for combat, etc, so decided to base everyting around the wall-jumping. Thank you so much for the feed-back, really appreciate it, :-D