So here's another one that made a platformer focused on story about the journey to recover after a heavy loss.
I liked the game, the visuals were nice and the controls were good.
I felt like the level design was a bit to focused on the wall jump and kinda unforgiving with tiny platforms and precise inputs to pass some parts. Also it felt like the game could explore a bit more on the puzzles.
I noticed that in some parts there were some tiles that didn't properly connect the walls and I think those spots messed up a few wall jumps. It could be just coincidence.