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Dave, this is phenomenal as always. I really dig the art and puzzles. I clocked over an hour on this and misses a hotspot or two and it was fine. There’s so much running from room to room getting new items and solving puzzles it’s insane. You got so much mileage from 5 rooms and none of it felt like busy work.

I love the story and writing and it’s basically a Wheel of Time style adventure with retro art. Would love to hear these characters voiced someday. I love the density of puzzles and while nothing in brain-bending, there is a lot to do and a lot of items and a lot to pay attention to. The overall effect is enjoyable.

I understand the design decision to make you need to read room text and pay attention to find hotspots. That’s the only real friction I can think of.

I know how you did all this but still don’t know how you pulled it off in 2 weeks. You say it’s unfinished and short of what you intended but nobody would ever know if you didn’t tell them. There’s so much here to see and do.

Just take these production values, make it 5x longer (4x with Book 1), shove in voice acting and put it on Steam! No need to spend 3 years super polishing it. Add voice, sounds and some animation and go! Do it in your spare time and just chip away as a mental break from Drifter!

Special mention for Brandon’s music here. It’s pitch perfect and the main theme is amazing. So melodic and memorable.

Love everything about this series.

Thanks George! I reckon while I'm still working on the drifter I'll keep these as hobby projects, maybe just so mentally I don't start taking them as seriously. It's not like a game this style can age any more than it already by sitting on it for a few years ha ha! 

Doing puzzles this style is easier I think, with just lots of objects scattered around the rooms. Think of random objects you need, put them in a room that makes sense, and then think of something you need in *another* room before you can get that... rinse and repeat.  With this setting it's a lot easier to think of stuff that makes sense in the world. Harder on the Drifter where I'm trying to avoid anything that feels contrived in the serious setting. I'm getting better at it with practice too I guess. I'm trying to get more bang for buck out of Drifter scenes too, since that art takes a lot longer.