I've played for about 2 hours, mostly jumping around and looking for places to go where I shouldn't. It was a pretty fun experience and you should have a bit more confidence in your own skills.
- Combat is basic but functional. Spamming attack seems to work best for me. Some more variety in attack types and dodging would help a lot.
- Jumping felt nice. Having platforming challenges as an extra could be fun.
- Starting dungeon is nicely designed. Enemies where easy to deal with but still felt dangerous with their amount of damage. I feel like level/environment design is where your talent shines.
- Sound design and music are nice. Though sometimes footsteps sound starts playing before the previous one ended
- It's really difficult to tell what monsters are powerful and which are not. You also seem to be having trouble with scaling enemy difficulty. In the forest there is a cave with a few maggots in front and inside it, so I thought it was an easy dungeon but when I went further inside a scorpion or something removed 90% of my hp in one hit.
- Some pirates didn't have any dialog
- The saw weapon didn't have a description
- Talking to the pirate captain let's you say that you and Trawiz found a way of the Island before having ever met Trawiz. Afterwards you can also say that the ship is repaired even though I didn't do anything with the ship.
- There are no consequences for stealing. Only the guy you stole from comes after you and as soon as you lose aggro everything goes back to normal.
- When asking the camp guards where the farm is, he is the one saying thanks instead of the main character.
- I was able to enter the camp by going through the farm before finishing the quest shift gave me. After entering once the guards don't seem to stop you anymore.
- When joining the mercernaries you get the quest of helping Shift out. I am not sure if that is the same quest as you got to be able to enter the camp or a different one.
- The torch fire seems to be bugged. Sometimes the flame is visible other times it isn't. It would also be nice to be able to douse the flame and put the torch back into your backpack.
- When going to bed you keep the lit torch in your hand which looks weird.
- Tooltips on the stats would be nice to be able to tell what they do.
That's everything that I have for now. Like I said in the thread I will do a full playthrough later just to make you feel bad.