Thank you very much for playing. I know I don't have a lot of self confidence, sorry.
I'll look into footsteps playing too soon, missing pirate dialogue, saw description, pirate captain breaking progression, and all the torch parts, those are definetly bugs. Campguard saying thanks also is a bug, thank you for catching.
I didn't want to have too major consequences for stealing, in case somebody accidentally stole from trawiz or something, so it'll probably stay the way it is right now. I'll keep it in mind for future Games tho, if I ever add stealing again. (without it being a game about stealing ofcourse)
Entering the camp through the farms is a possible way, theres extra triggers there to let the guards assume you belong to the camp. I'm surprised noone else seemed to have found that way before, but if its that unintuitive and feels like a bug, I'll think about blocking that path of by a dialogue trigger from Shift or something. (You could then still technically just kill shift to get in, same way its with the guards right now)
The quest to help shift out is the same as the one to enter the city through him. People in general seem to be confused about that one, should I maybe just remove that option from entry, and only have it as a quest later on? Your only options would then be moving through the farms, bribing the guards, killing the guards at the front or back, or climbing the robot.
Stats just get added to the weapons damage in a 1:1 ratio if its one of the kind. So big chunky ones and crossbows add your strength, daggers and bows your focus, and all magic + staffs your mysticism. I should maybe put a small line in the weapons info box what type of weapon it is tho.
The Hive is one of the 3 Endgame dungeons, I'll see if I can make it a bit more clear from the outside that its dangerous. Maybe put some of the warriors out there aswell, instead of only maggots.
Thank you very much for playing!