Thank you for the review! This helps me a lot with my writing. When I made this game, I wrote everything pretty quickly so I didn't care too much what the npc was thinking as I just wanted to say something along the lines with the main story since I played too many retro rpgs, I just skip npc dialogue. As for the story dialogue, I think I over did it with telling lol. It's been a bit of my weak point but I'm working on it. I'm going to cut the dialogue by 60% and take your advice on that - to the point and let people think and make their own choices. And I'll think of something subtle for the npc without telling. I think I read it somewhere on the internet where npcs have "dog barks" everyone tells the same thing but you have to tell it a 1,000 different times in an interesting way.
I literally am spoon feeding people what to think hahaha but you also gave me a very interesting idea of morality in this game. I think I'm going implement it with the npcs. Let the players choose what they believe is right with the option of doing those choices.
You know what's funny? I actually watch the pianist and I loved that movie. I've seen some nazi war movies too and they are always interesting to me. You think you could tell me an example how you would change the dialogue for the npc girl that was shook? That might help me a lot since I'm still learning show and not tell. You were saying you wanted to take a page from the movies you listed.
You're right about the currency. It could be easily replaced by food and other things. I think I might take your advice on that. You gave me another game idea to alter to make survival a bit more realistic.
Wow, I'm actually glad you like the art. I'm no artist but thank you so much! I tried my best haha.
There's only 3 days to this game. If you can manage fighting off the forced dialogue, there are very two major twists and turns in this game and the beginning is just a slow premise which I will need to shorten a lot.