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Sus.

Honestly though, I'm not sure how the dice have anything to do with the upgrades you get, the only randomness I see is the upgrades offered when you have killed enough little amogi.

Music is very loud.

(2 edits)

Yeah the game doesn't make it very clear but the dice actually enhance any card you pick. Was supposed to be a bit more of a complex system but we had to tone it down. But other than that everything is procedurally generated (such as the spawn manager using points to select random enemies etc) so the game is pretty random

I see, my spawn manager did the exact same thing, but in an arena style game that doesn't necessarily feel out of place / random. It's always hard to convey randomness in mechanics in code without explicitly telling people what's going on.

Yeah and even harder is making the randomness feel "random" lol. Sometimes the spawn manager just spawns everything to your left, which is random but doesnt "feel" random. Randomness in games is a topic on its own

Queue the Vsauce theme.