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Thanks! I was worried that rolling one might be too punishing, but I felt the game becomes too easy without this aspect, I wanted rolling to have some thrill to it. I tried to offset this by having most of the dice effects to be positive and having a shorter freeze power up after leveling. The animation is actually randomized, I pick two out of three axis and do a random number of 90 degrees rotations on each of them. This doesn't give a perfectly uniform distribution of possible values, but I figured this is good enough in practice :)

Nice. I love that implementation. You totally can't see that it is doing multiple rotations. Thank you for explaining :)