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Ihoold

15
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A member registered Jul 23, 2020 · View creator page →

Creator of

Recent community posts

Thanks! I was worried that rolling one might be too punishing, but I felt the game becomes too easy without this aspect, I wanted rolling to have some thrill to it. I tried to offset this by having most of the dice effects to be positive and having a shorter freeze power up after leveling. The animation is actually randomized, I pick two out of three axis and do a random number of 90 degrees rotations on each of them. This doesn't give a perfectly uniform distribution of possible values, but I figured this is good enough in practice :)

Awesome game! Strikes a perfect balance between mindlessly rolling around to kill enemies and managing your dice slots to make the process more effective. My favorite from this jam so far. Good work!

Cool game, simple but fun.

Awesome game, very high level of polish for a game jam project, keep up the good work!

Great game, with the small physics tricks reminding me of Celeste. I would like to see more emphasis on the "dice" part. Good job!

Game is pretty and satisfying, but going through harder levels is a bit tedious.

Nice game, glad to see that you had time to include a story element, good work!

Very nice game, shooting feels good and satisfying. I'd love to see a bit more diversified level. 

Haha, we came up with a very similar idea (detaching your body parts and losing ability to do stuff in order to solve the puzzle)! We went for a different stylistic though, with more of a horror wibe. I liked that you were able to explore it pretty deeply. My favorite level was one where you had to detach your legs mid-jump :)

Very creative and satisfying to watch, I think that the blue trail was a brilliant idea.

Great concept, might be a bit too hard.

Cute and fun to play, good job.

Hi, you can only climb a ladder if you have two arms. Perhaps you had cut off your arm?

Very nice game, my favorite so far.

Very nice game idea. The fun was spoiled a bit by broken level restarts.