Thanks! I was worried that rolling one might be too punishing, but I felt the game becomes too easy without this aspect, I wanted rolling to have some thrill to it. I tried to offset this by having most of the dice effects to be positive and having a shorter freeze power up after leveling. The animation is actually randomized, I pick two out of three axis and do a random number of 90 degrees rotations on each of them. This doesn't give a perfectly uniform distribution of possible values, but I figured this is good enough in practice :)
Ihoold
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Haha, we came up with a very similar idea (detaching your body parts and losing ability to do stuff in order to solve the puzzle)! We went for a different stylistic though, with more of a horror wibe. I liked that you were able to explore it pretty deeply. My favorite level was one where you had to detach your legs mid-jump :)