Really liked this entry a lot. Enjoyed the mechanics and am a huge megaman fan so definitely saw some nes era megaman influence in the players art. Huge fan of the pixel art mixed with 3d. If I had one piece of constructive criticism it would be that depth perception was pretty hard to feel and by the end of the game I had cleared all enemies and spent most of my time getting through the platforming bits. Don't really have any good suggestions of how to make it more readable though because I suck at 3d. Maybe some shadows or something? Either way had a really good time with this game and hope you get more plays and ratings as you deserve them. It sucks how many people stray away from download only games. I very begrudgingly have been doing all my games in webgl to get more plays.
Viewing post in Roll The Dice - A Wild Magic Saga jam comments
yea I have issues with the WebGL builds every single time without exception. The version I always end up with is subpar to what the downloadable version would be. One thing I’ve adopted recently that has helped though is ending the jam day with a build and testing it out regardless of where the game is at. There will always be some kind of bugs that don’t appear in the editor and then you can address them the next day. But either way there are definitely people out there who check out the download only games me being one of them.