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(+1)

Great visuals! 

I'm a pretty big fan of roguelikes like this (plenty of hours on Binding of Isaac/Gungeon) but I have to agree with others, the difficulty was pretty unforgiving (rooms too small, no cover, too many enemies that had too much health) unless you had the vamp, in which case it was pretty easy.

While it was nice to be able to see that enemies were readying projectiles, I think you need a sound effect or visual cue (maybe make them flash) before they shoot. In a game where health is a precious resource, telegraphing attacks to the player helps make it feel less unfair when you get hit.

Saw below that you had plans to make shops/balance the game, which I think would be great (I also felt the time crunch, so I know it was prob rough to cut a lot of features that you thought up). The movement and shooting felt pretty good itself. Would also be nice to know what the different cards were doing mechanics-wise.

All in all, awesome work! I only left a lot of critique because I thought it was great overall and hope you'll refine it and make it even better.

(+1)

Aw shucks, thanks for the feedback dontot8! I am indeed reworking the projectiles system at the moment before doing some balancing and adding in sound/visual cues (just added little movement animations so things don’t just slide). Definitely check back in next week, I would love to hear your feedback on the new features too. <3

(+1)

Will definitely check back :) One things I also liked that I forgot to mention in my comment yesterday is that I think it's cool that you have two decks that you can shoot from with the different mouse buttons. It would be interesting to see how the deck building portion could be strategic, as I'm a big fan of deck builders/roguelikes and the synergies you could get (maybe if I get an ice shard and then a fireball, bonus melt damage somehow? Or somehow the card played before might affect the damage/projectile count of the next card?)

My last piece of feedback (more like feature requests at this point haha) is that if you do a full release of the game and it's a PC game (vs just being a browser game), I'd love controller support so I could play it as a twin stick shooter. You could make the right stick aim and then the different shoulder buttons shoot from the different decks.

Good luck on the update, rooting for you!