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Although you totally have way too few levels (understandable with time restraints), I really see the potential in this game! I love little puzzle games like this and can get stuck playing them for hours. I also appreciate how clean your menus were. Some games have wickedly messy menu systems, but yours was clear and understandable. 

Couple minor suggestions: If you could somehow involve the dice aspect a bit more than just having the pictures of the cubes correspond to the faces on a dice, that could add a whole new dimension to the game! Also, I noticed you mentioned sound in the credits, but I didn't hear any. If this wasn't an issue on my end and you had no music or sound, I'd hugely suggest you utilize it for the next game jam. Music and sound bring a game to life when used well and are able to tell a story completely on their own. 

Overall, I see the work that was put into this and I think it's a great starting place for a fantastic game. As we all develop as programmers, the time restraint will weigh on us less and we will be able to add more features! Great job!

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Thank you so much. I had the worst level implementation and drained a lot of time, hence no time for sounds and levels. I did the last level 30 minutes before the submit deadline. I do have a new mechanic for this game in mind: instead of pushing the box, you roll it as it is too heavy thus the dice value changes. I don't know if it makes it trivial on levels with more boxes and goals, if now you can push any box to any goal, as long as the final side of the dice matches.

Ahh, I see what you're saying with that idea. I like it actually. Because with that mechanic then you could add in more that surrounds that idea. Things like if the total of the face-up faces exceeds some number you lose, or if you have two of the same face showing in the room then you could lose or have something trigger. Lots of different events could occur based around the dice's faces showing at one time. I definitely think it would add a new layer to your game!