Pretty easy! Liked it quite a lot though. But I'm a sucker for the genre.
Was it intentional that you could rush and throw more dice than you were "allowed" to? So you can just pretty much always throw everything you have and it loses all sense of tactics. There is also a big enough change that you won't get any more dice and not really have any choice of what to do because of that either.
Very minor issue of course but I completely forgot what the different dice besides attack were. Or I did remember them but not which was which. Not a huge thing but would have been better to have them shown as tooltips or something in the actual game view and you could scrap the whole "tutorial" thing.
Also, starting with two defensive dice and just one offensive one means that if you happen to meet an enemy with a similar set (or even worse, I stumbled once on one with three yellows and a blue) means neither side will ever be able to win.
I did manage to win on my first run but now that I'm trying to go for some more, I'm struggling to get through the second or third fight. Not because the enemy is winning but because neither side can lose. Enemy would pretty much have to get three red dice (and keep rolling them too) for them to actually ever win.
Healing and armor dice are just too powerful with them going over the max even. Why is there even a max since it doesn't mean anything really?
The map had literally no point at all. There was never really a choice to be made. Choice between three same enemies, what's the point? Even if you luck out and stumble on a dice choice, it's not really a choice either as blue and yellow are exactly the same. Both just heal one of your limitless health bars. And as far as I understood, green is just a better red (never got one myself). And as you start with two defensive ones already and enemies are likely to have such too, it always the better to go for more offence.
There also was this weird times when it started on player turn but without doing anything it just suddenly changed to enemy turn.
Super simple art style but with nice animations and spicy effects it was very very effective. Same goes for the sounds, bleeps and bloops work absolutely fine as long as they're not too repetitive. Which the music kinda was but not a huge issue as the game was so short.
Also, the web version ran absolutely fine for me at least...
Good job! 👍