You know what this dartboard and tacks reminded me of? Theme Hospital. Not necessarily the same objects, but there were definitely screens with that kind of vibe.
Reaction reading the description: Wow, this sounds really original and interesting! What an edgy meta context, I hope this will be fun! :)
Reaction after some levels in: AAAAAAAAAAAAAAAAAAAAAAAAAAAH!!! <:O
… Seriously, the game is hard. XD But in a funny way; it seems like some kind of virtual reality or hellish work simulation.
I like how many things (including unuseful!) are interactive; actually, at first, I thought you could only move the dice, and only then did I think about moving the requests. X)
The physics hold a gameplay dimension, as they make your life hard.
A big regret for ultra fussy/OCD me is how you don’t have the time to read all the (funny) requests… In the first level, I was reading them all. X) I get this is done on purpose, though, as I noticed grammatical/language traps (double negations, big red NOT which can target the dice or not, customer talking about what he does not want / hopes will not happen…). This is very cunning.
A very original take on the theme, I love the meta aspect you gave to it. :)
Since I do not expect to reach the end by myself, would you please care to tell me (us!) what the end looks like? :) Thanks for this and for the game!
PS: just about to quit, I realize I had not even tested the pause button, and I discover how it makes the player raise his head to watch the board. :) This is really nicely done, in an immersive way. Well designed!
PPS: oh yes, one question: how many texts (= requests) did you write for the game?? It looked quite wide in scale!