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Great take on the theme and really solid execution on your idea! I really like this game! What a fun way to battle, and I really like the tradeoffs of picking bad sides for your die in favor more gold.
One suggestion I have, is that it felt like I really had no influence with A and D (which I'm sure was intentional to be subtle). But it would be nice if there was even a small visual indicator so I knew I was doing something.

This was a wonderful game and very inventive. Congrats on submitting and thanks for the game!

Yes, the rolling mechanic definitely needs some tuning (or better education). I'm not sure if you realized, but landing on the weight would actually grant you increased die-rolling power (stacking!) for the next 3 turns, which actually gives you ample ability to control the die. We didn't want to give that power by default, so it's a bit of risk-reward scenario to get the weight. Definitely agree that we need an indicator though - that was something we planned on doing, but time was short so it got cut :)

Thanks for the feedback and for trying the game!