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Great entry for your first jam! im impressed! was so much better then my first entry! haha!

So i quiet enjoyed this, alot. and i think this would be an amazing 3d game with a little more polish, obstacles, levels, etc.

Im going to list a little bit of feedback, but please dont take it in a negative way, the game was really good! the below would just make it perfect. rather then just good/great :)

  1. A quick and simple tutorial, could be a basic level that makes you go left/right only, and then front back the following level (kind of like my entry, where you slowly teach the mechanic)
  2. The view was a bit off for me though, it was hard for me to determine whether i should be moving left/right or up and down.
  3. The font was a bit difficult to read.
  4. The game size is way to large to be viewed on my screen, thats something to take into consideration, find a size that would look great, and work on all monitors (laptops) - i use 960x600 for all my games.
  5. The hexagon shape of the player, was quiet confusing. (i understand its a 3d cube) but in 2d space thats fully white - Its a hex (unless you shade the sides a different shade of grey)
  6. Add some juice! Juice could be - More sounds, particles, screenshake, etc when achieving a goal :)

This is the first game though that ive seen using this concept/idea, and i really really liked it, wish there was more levels though! if you do improve on it, add more, please let me know! id like to give it a go :)

Thanks for all the great tips. Feedback is always something I look forward to.
Learning to manage my time better, all I could come up with in the last hours was a simple help menu to explain the mechanics but will definitely make it a priority for the next game. The cube was initially an isometric cube whose texture I couldn't correctly modulate for my cases in Godot. Got past that limitation using shader materials on a cube mesh that I spawned into the 2D world with an Isometric tile-map editor. This took two days of my time and ruined the animations and particle effects plan I had. Realized that we shouldn't delve into unknown dimensions when making a game for jam :P 

Thanks for your insightful feedback, that resolution is definitely going to come in handy for next time.

jams are the best place to practice new things! Sometimes it takes longer then expected  I spent over a day in my game to make the balloon/basket (and especially the string) as realistic as possible (physics based). 

So if you play it. It floats like a balloon. It bounces like a balloon, it glides like a balloon. And the basket reacts like it is being tugged by a balloon. 

With the string conform to being tugged , etc.