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Thanks for all the great tips. Feedback is always something I look forward to.
Learning to manage my time better, all I could come up with in the last hours was a simple help menu to explain the mechanics but will definitely make it a priority for the next game. The cube was initially an isometric cube whose texture I couldn't correctly modulate for my cases in Godot. Got past that limitation using shader materials on a cube mesh that I spawned into the 2D world with an Isometric tile-map editor. This took two days of my time and ruined the animations and particle effects plan I had. Realized that we shouldn't delve into unknown dimensions when making a game for jam :P 

Thanks for your insightful feedback, that resolution is definitely going to come in handy for next time.

jams are the best place to practice new things! Sometimes it takes longer then expected  I spent over a day in my game to make the balloon/basket (and especially the string) as realistic as possible (physics based). 

So if you play it. It floats like a balloon. It bounces like a balloon, it glides like a balloon. And the basket reacts like it is being tugged by a balloon. 

With the string conform to being tugged , etc.