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I have a bit of a love-hate relationship with this game. It's very neat, I certainly like the concept and how it fits into the theme, and the idea behind a platformer with a fixed jump arc is really cool. I just found this more frustrating than I was really expecting, and it kind of soured my experience with it. Looking at the other comments here, I can clearly see that was largely intentional, and I don't want to hold that against the game. Perhaps some of it was the difficulty curve. The first 3-step area you have to get up that's right against the wall was the first point where I was really getting annoyed with the game, so maybe the issue is the curve at which it gets more difficult? (as in it might have been better if it was a more steady increase in difficulty). The whole "falling back down towards the beginning" was... something. Not my favorite sort of thing, but I understand that's in part a matter of opinion (Especially since Getting Over It is a thing). Overall, I think it's a great game, but just had a harder time liking it than I had hoped.

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Hey thanks for your comments!

Overall, yeah, this game is somewhat intended to be frustrating and difficult. However, I still wanted it to be fun, and I seem to have missed that mark with you. It’s OK and very valid to not enjoy a game, so please don’t feel bad at all (if you are) :)

I agree with you that the difficulty curve could be better, and I’ll definitely be taking that with me going forward in future games.

The biggest things I was hoping to add were accessibility options - triggers that change how the game plays, so that people can play how they like. Options I was hoping to include were a slower jump charge, an arc arrow indicating where you will land, a cancel jump button, and a button to turn off falling through the bottom of the screen.

Unfortunately, time always gets the better of us in these things, but I like to think that those choices would have made a better game for you :)

Thanks so much for playing!