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(+1)

This game was really difficult, but I really liked it! It definitely took me longer than it should have, but I was greatly impressed by the amount of polish this had. I'm really bad at platformers and I had to take a second and breathe to get over the rage a few times, but finishing it felt really satisfying! I felt like the movement was solid, and I like how you made us use the wall bouncing with the level design. I also liked how it was rare to fall all the way down. 

(+1)

I went and watched your vod, and I have to say that I rather agree about the leaps of faith. At least some indicator of where the next platform is will be something I keep in mind if we ever make another game like this. 1 am Dave thought they were a great idea, though! XD

I’m glad you found the end satisfying, and thank you so much for your kind words about how it feels to control the rooster. It was definitely the thing I put the most time into.

Ultimately I think what the game lacked was the accessibility options I planned to add. Giving the player options to have a higher degree of control over the movement would have made for a better experience, I think.

Thank you so much for playing!