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did you use a character controller on your XROrigin? That gave me a whole slew of bugs I had to fix. Basically any colliders that are not triggers now suddenly have the ability to push me around, including the things I'm holding. I had to autoswitch things to "is trigger = true" for all the colliders I didn't want to be pushed around by. 

Not sure if that's it, but maybe related?

I developed using the autohand package, so I didn't actually have an xrorigin. The package has a custom player prefab that doesn't use the xr tools (not as far as I can tell). But I didn't use a character controller either.