Play game
Where Silence Survives's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept - How interesting or unique the game is. | #78 | 2.582 | 3.333 |
Use of Theme - How well the game incorporated the given theme. | #84 | 1.936 | 2.500 |
Enjoyment - How much you enjoyed playing this game. | #91 | 1.807 | 2.333 |
Overall | #92 | 2.033 | 2.625 |
Presentation - How well executed the game is. | #93 | 1.807 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
AutoHand: Earnest Robot
Modular Egyptian Temple: Minod Studio
Monster Bundle #6: Infinity PBR
FPS Medieval Weapons - Free Starter Pack: Triforce Assets
Fantasy Sounds Bundle: Cafofo
Snapping Audio: ParkerSenk on FreeSound.org
Heartbeat Audio: InspectorJ on FreeSound.org
Leave a comment
Log in with itch.io to leave a comment.
Comments
Cool atmosphere! I was getting some movement issues but I like the idea.
Yeah, unfortunately I was aware of the movement bug. I just couldn't figure out what was wrong with it before the deadline hit. Thanks for the feedback!
Wow! Just the concept is super cool. However, unfortunately my controls went all over the place, I couldn't stand still, and had little control even when I was trying to move on my Oculus Quest 2. I could pick up the Ankh, but I couldn't give it to Anubis.
Hope I can play another build, it was a very intriguing start.
thanks for the feedback. I couldn't tell if that was a game issue or controller drift in my play, especially since it typically went away after a few seconds. I'm definitely looking into building this out as a more full game, as I've wanted to make a stealth horror for a while, and that's how I see this game working well. Unfortunately I don't know what causes the movement to break so much, as my partner never complained when he played it (also making me think it was just my controller drift). I do look forward to developing this style more, though with a full reset so that I can find that movement bug.
did you use a character controller on your XROrigin? That gave me a whole slew of bugs I had to fix. Basically any colliders that are not triggers now suddenly have the ability to push me around, including the things I'm holding. I had to autoswitch things to "is trigger = true" for all the colliders I didn't want to be pushed around by.
Not sure if that's it, but maybe related?
I developed using the autohand package, so I didn't actually have an xrorigin. The package has a custom player prefab that doesn't use the xr tools (not as far as I can tell). But I didn't use a character controller either.
To see the controls for the game, look at the itch page for the submission. I put controls as well as explained the goal of the game in the description. Unfortunately, we did not have enough time to build those into the game, so it just launches you in on the only level and closes the game when you die / win. I also put known bugs on the itch page, and how to get around them, just didn't have the time to figure out what was wrong.