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A jam submission

Where Silence SurvivesView game page

Game Jam
Submitted by Sticks — 4 hours, 46 minutes before the deadline

Play game

Where Silence Survives's itch.io page

Results

CriteriaRankScore*Raw Score
Concept - How interesting or unique the game is.#782.5823.333
Use of Theme - How well the game incorporated the given theme.#841.9362.500
Enjoyment - How much you enjoyed playing this game.#911.8072.333
Overall#922.0332.625
Presentation - How well executed the game is.#931.8072.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What assets did you use in this project?
AutoHand: Earnest Robot
Modular Egyptian Temple: Minod Studio
Monster Bundle #6: Infinity PBR
FPS Medieval Weapons - Free Starter Pack: Triforce Assets
Fantasy Sounds Bundle: Cafofo
Snapping Audio: ParkerSenk on FreeSound.org
Heartbeat Audio: InspectorJ on FreeSound.org

Leave a comment

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Comments

Submitted

Cool atmosphere! I was getting some movement issues but I like the idea.

Developer

Yeah, unfortunately I was aware of the movement bug. I just couldn't figure out what was wrong with it before the deadline hit. Thanks for the feedback!

Submitted

Wow! Just the concept is super cool. However, unfortunately my controls went all over the place, I couldn't stand still, and had little control even when I was trying to move on my Oculus Quest 2. I could pick up the Ankh, but I couldn't give it to Anubis. 

Hope I can play another build, it was a very intriguing start.  

Developer

thanks for the feedback. I couldn't tell if that was a game issue or controller drift in my play, especially since it typically went away after a few seconds. I'm definitely looking into building this out as a more full game, as I've wanted to make a stealth horror for a while, and that's how I see this game working well. Unfortunately I don't know what causes the movement to break so much, as my partner never complained when he played it (also making me think it was just my controller drift). I do look forward to developing this style more, though with a full reset so that I can find that movement bug.

Submitted

did you use a character controller on your XROrigin? That gave me a whole slew of bugs I had to fix. Basically any colliders that are not triggers now suddenly have the ability to push me around, including the things I'm holding. I had to autoswitch things to "is trigger = true" for all the colliders I didn't want to be pushed around by. 

Not sure if that's it, but maybe related?

Developer

I developed using the autohand package, so I didn't actually have an xrorigin. The package has a custom player prefab that doesn't use the xr tools (not as far as I can tell). But I didn't use a character controller either.

Developer

To see the controls for the game, look at the itch page for the submission. I put controls as well as explained the goal of the game in the description. Unfortunately, we did not have enough time to build those into the game, so it just launches you in on the only level and closes the game when you die / win. I also put known bugs on the itch page, and how to get around them, just didn't have the time to figure out what was wrong.