Sorry to hear that! Did you read the game page for some tips and instructions? I think the game isn't too complicated, but it's definitely a bit unique. Anything that was particularly not clear for you?
liukaichi
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Some fun ideas! I really liked coming back as a ghost and have a different set of controls. I wasn't sure if there was a "main objective", or was it just last as long as possible? And even if you die, you just keep going, so it's a little strange.
Something that annoyed me with the movement was attack totally stopped me, and then if I was still holding the movement keys, I still wouldn't move anymore. I would expect the movement to continue after my attack happens.
Cool graphics! I appreciate the concept for the theme, although maybe you could have expressed it a bit differently, like which ailments each of the NPCs are going through.
There's no way to heal (at least from what I played), so it seems like the fighting is just an inevitable fight to the death. It would be nice to have some more depth in the fighting.
Nice! Overall things played great!
I really liked the level design, and there were some cool obstacles to get around.
The things I would try to improve are the visuals -- and I don't mean the graphics, I mean more of the visual state of the game. I figured out there are two movesets basically that you need to traverse the level. It would be great to communicate what those modes are. When I'm in each mode, and what it means for me. So for example, I think the white diamonds only matter for the 2nd moveset, right? Having those show up only on the 2nd runthrough would be great. And when I can climb walls, maybe some kind of shoes that make me look like I can wall climb.
Haha a fun concept. I liked the retro art, reminded me of point-n-click games in the 90's. The topic of course is very relatable :)
Not exactly sure how the idea mechanic was supposed to work. Maybe I was too impatient? In any case, it would for something to show that something is happening, otherwise I'm not sure what to do anymore.
Graphically very nice. I loved the sound getting more layered as it went up, gave a nice sense of progression.
I really loved the touch that dashing makes your FOV smaller. This adds some risk/reward to it that I appreciated.
I would have liked a better indicator where exactly I was in the world. The light rays were a bit of help, but somehow it wasn't has useful as I was hoping. I think the shadow cast could have been greater, maybe?
It also took me a while to realize that brown blocks could be landed on. Maybe there's a better way to teach or visually indicate this?
The place with all the black monsters, I kept dying for no reason. Maybe they have some ability I don't know about, or it's just a bug. It stopped me from progressing further though.
Overall great work. Really fun, chill game!
Graphically very nice. I loved the sound getting more layered as it went up, gave a nice sense of progression.
I would have liked a better indicator where exactly I was in the world. The light rays were a bit of help, but somehow it wasn't has useful as I was hoping. I think the shadow cast could have been greater, maybe?
The place with all the black monsters, I kept dying for no reason. Maybe they have some ability I don't know about, or it's just a bug. It stopped me from progressing further though.
Overall great work. Really fun, chill game!
Wow! I love the visual polish, such a nice look game.
I'm not sure what was going on, but the input lag made it quite frustrating to play,
It took me a while to figure out the "pieces" that were being spawned for each of the cultists death. At first I thought it was just random. It would nice to highlight where on the "spawn map" I am at any given time.
Wow! The aesthetics of this game are awesome! It has an awesome vibe that I immediately fell in love with. I think the concept has some nice potential.
A few things I noticed. There's nothing besides curiosity that make you fight the monsters. And after beating some it even seems that I don't get anything in return. These should be very apparent to the user in order for them to continue to want to play.
Design-wise, I would have loved to have more insight into what each square type does. From what I've played, it seems each terrain gives you some boosts/handicaps which can be useful in battle. Sometimes I go and eat stuff, but I don't know what exactly it does.
That's awesome you're making all of this by yourself. Overall the mechanics are all pretty solid, which is great. I loved the use of camera zooms when I died, it was an enjoyable touch.
I found myself clicking a LOT. Maybe there's a better way to do motion, like holding the mouse down to continue walking or something?
I think the upgrades could have been a bit better as well. You start out pretty weak, so it'll be more fulfilling if when I get a couple blacksmith upgrades they feel a bit more substantial.
did you use a character controller on your XROrigin? That gave me a whole slew of bugs I had to fix. Basically any colliders that are not triggers now suddenly have the ability to push me around, including the things I'm holding. I had to autoswitch things to "is trigger = true" for all the colliders I didn't want to be pushed around by.
Not sure if that's it, but maybe related?
Wow! Just the concept is super cool. However, unfortunately my controls went all over the place, I couldn't stand still, and had little control even when I was trying to move on my Oculus Quest 2. I could pick up the Ankh, but I couldn't give it to Anubis.
Hope I can play another build, it was a very intriguing start.
Hey super fun!
Simple idea, but executed very well.
Aesthetically, you really nailed it. I loved the intro, it was fun. Maybe it was my sound settings but some of it was a little hard to hear. I could have of course just turned up my volume but I think maybe the way 3d sounds work or maybe the mixing of it let it harder.
Would be fun to keep track of the total streak, rather than just average points. I assume 10 means perfectly in the center? I though I got close, but never hit more than an 8? Not sure if that's a bug, but it's probably that I should just not go into the pizza industry ;)
This was my first jam too. Learned a lot about polish and presentation from you. Great work :)