Really liked the 3D menu system (what's that object in the corner you can pick up?) and the core game mechanics were simple and fun, though a little repetitive. I think the textures and models could be made to fit the lower resolution a bit better though, often it was hard to tell what something was.
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Thank you! I've always liked the idea of experimenting with more immersive menu systems and this one was fun to play with. I think the object you're talking about is the characters glasses (assuming it's the one on the bedside table next to the alarm clock). Definitely very repetitive at this point, I would love to add some sort of power up system though that'd change things up the longer you survive for though. Adding different weapons and things like that. And that was definitely a big challenge, being able to see clearly what things are, but that's also part of the challenge for the player, with the player character lacking their glasses and all ;)
Thanks for playing!
Oh that one! That's just the shotgun leaning against the wall. Originally this was going to be a stealth game, and that opening door interaction is a left over from that version of the game. Picking up the shotgun was also the final objective of that version, so you can pick it up, but doing it in the menu for this version doesn't do anything (I actually forgot you could pick it up until I went back into the game and clicked on it in the menu lol) But yeah, just thought it would be fun to leave those things in the menu to poke at.