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(+1)

I liked the idea and how it played differently with each person.

The graphics and audio were alright. The gameplay was nerve-wracking as the character seems too hard to control. It moved too fast and has some slide/rolling thing running with the physics. It also sometimes don't seem to jump when I pressed up. I'm not sure if it was just the lack of that coyote effect, but it seems like jump just didn't register. It came to a point where I wasn't paying much attention to the dialogue anymore.

I liked the intertwined stories, though I haven't read all of the prompts. The smoke part at the end from Vlad was just too hard due to not being able to see the character who already moved way too fast.

I think I bugged the game somehow, I did not understand how to finish Nick's arc, but at some point when the cellphone rang it just dropped me between the traps, alive. I just caught the last coin and it sent me back to character choice, but Nick's option had no time set, as if I didn't really finish.

It's an interesting experience, just needs a more reliable platforming!

(1 edit)

Thank you for the detailed feedback! Much appreciated.

I do agree the platforming is quite hard, and the lack of coyote effect doesn't help that. I didn't think it would affect the attention to the story sadly, so I'll take that into consideration next time with story-driven games.

Regarding the last level, you're basically supposed to be stuck and keep falling for the trap until a special solution is met, it's here in the comments if you want to take a look (I don't want to write it again, to not spoil for others. If you want to take a look, lookup "SPOILER ALERT").

Glad you found it interesting and once again thank you for much needed feedback :)