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Related question: would sound effects generated with BFXR and similar software count as "created during the jam"?

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I'm pretty sure the idea is for all the assets in a game to be made within the timeframe of the game jam, as opposed to pre-made assets we might have lying around. I'm assuming that as long as the sounds or what have you are made during the jam, the tool doesn't really matter.

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Yeah, I'm using SFXR for all my SFX.