Cool game concept. I especially like the boundary and the almost Blades in the Dark style Moves and Threats mechanics. The structured “amount” of play, and the finite end states, make this game ideal for a one-shot. I did find some of the concepts hard to follow given their presentation. Keywords are highlighted only where defined which led me to need to reread things a few times. While I think the cover art is lovely, it is not the same size as the pages of the document which makes the pdf wonky to load. Also, the absence of any real text formatting or document art makes it feel more like I am reading a professional document than a game.
“Player Moves require Players to spend dice from their pool and must meet a Threshold that when rolled to count as a success. Players who do not hit that Threshold have “missed”, incurring negative penalties while rolling above the Hit (H) is called hitting a Success (S) which infers extra bonuses.”
This core mechanical sentence does not make sense. It needs to be rewritten for the game to be playable.