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(+1)

Ah I see :) A lot of people seem to like Godot. I'll have a look at it down the line for sure. 

Godot is pretty solid. It's not the MOST intuitive engine of all time (Going in 100% blind to both, you could get a bit farther in Unity before basically needing a class, in my opinion ) but once you get a hang of the way it works, it's a nice workflow.

I'd say learn it for a jam or something if it interests you, but just know it has a lot of "required reading."