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Leaf Watcher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cozy: Does the game you feel cozy? | #23 | 4.095 | 4.095 |
Theme: Does this game represent the theme well? | #50 | 3.905 | 3.905 |
Creativity: Does the game include something unexpected or interesting? | #56 | 3.476 | 3.476 |
Aesthetics: Does this game have aesthetically pleasing artwork or polish? | #107 | 3.524 | 3.524 |
Overall: Is the game objectively good? | #120 | 3.048 | 3.048 |
Fun: Is the game enjoyable or satisfying to play? | #152 | 2.762 | 2.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I was a bit confused at first, I wasn't understanding if my A/D keys were doing anything, but I think I got it when I saw the cat attacking directionally. Its looks great, and the cat sfx is super cute, very unique concept!
Funny story about that, originally, the cat's head was meant to move left and right depending on the key being held, but Godot doesn't play nice with single-frame animations. ๐ I'm glad you were able to get it working regardless! Thanks so much for the kind words!
The cozy autumn vibes are off the chart on this one! xD Really cute game -loved the aesthetics and the cat's animations. Great concept too!! Awesome job on this
Thanks so much! So glad you liked it!!! :D
i love the cat ^-^ so cute! i wished there were some feedback or more interactable stuff but i really like the idea! reminds me of my cat!
Yeah, tbh I spent so long trying to get Godot to behave with the animations that it didnโt make it super clear positionally among other things. I will say, if you want a brief extra bit of entertainment, click anywhere in the background on the title screen lol. Thanks so much for playing! ๐
Flurry!
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The cat was so cute. The animations are also great. But I wish for some visual feedback when Ive done something because I didnt really know what im doing in the game xD
Thank you, and thatโs totally fair. The concept being a bit janky to begin with mixed with Godot refusing to utilize the catโs head rotation animations make it… less-than-intuitive.
What a interesting concept, I love the set up of the cat trying to catch leave from the other side of the window. The art and music are excellent. The only thing I'd say is to have some feedback from when the player "catches" that leaf because. I was just clicking randomly and happened to have points. Otherwise cattastic work! Keep it up!
Thanks for playing!! I definitely agree we couldโve made things a lot more clear. The catโs head is supposed to turn when you hold โAโ or โDโ but Godot wasnโt a fan of that particular animation clip for whatever reason. In hindsight I probably couldโve offset this loss of visual feedback in another way like rotating the whole cat ๐ค
The menu interaction with the cat already got me
It's definitely cozy and the art is BEAUTIFUL!
Loved the idea of the game C':
Thanks so much! Glad you enjoyed :D
I loved the idea and It's very cute ^^ Though, it would be very good to see clearly where am i swiping. I loved the cat, it looked very cute and the environment was very cozy and relaxing. It's a fun game, good work!
Thank you!! Weirdly, our team talked about adding a little foggy paw print to the window in 3 spots to show your general hit-location, but I guess we all forgot about that idea at some point…? It happens I guess ๐ Thanks for the feedback!
It's a very cute idea :)
Personally, I would've liked some kind of indication where I'm swiping at I was very confused to what A and D actually do, mechanically wise. Maybe there is and I'm just dumb from being tired :')
VA work is phenomenal!
Thanks for playing + feedback!! Funny story about the aim mechanic… The cat is meant to move his head left and right when you hold the corresponding key. Problem is that Godot seems to really dislike single-frame animations on 3D models, so we couldnโt get it working in time.
Ah I see :) A lot of people seem to like Godot. I'll have a look at it down the line for sure.
Godot is pretty solid. It's not the MOST intuitive engine of all time (Going in 100% blind to both, you could get a bit farther in Unity before basically needing a class, in my opinion ) but once you get a hang of the way it works, it's a nice workflow.
I'd say learn it for a jam or something if it interests you, but just know it has a lot of "required reading."
I think this game needs a downloadable version, it lags a lot for me, and so, nice game
I was testing the game on a locally hosted server for the web version, so I didnโt really account for how laggy it would get once on itch. ๐ Sorry about that.
Adorable and cute! I really loved it.
Thank you! So glad you enjoyed!
I really like the game and the idea of being a cat infront of a window. I espacially liked it when a lot of leafs flew by, I tried to catch them all. Cozy and nice atmosphere. A longer song with more variations would make it even more fun to play.
Thanks for playing! I definitely think if we had started on the project earlier, more music would've become a priority. Heck, both programmers who worked on it play guitar ๐ Thanks for the feedback!
The WebGL version has some embeding issues, but overall a nice and cozy idea.
Yeahhh the quit button should've been removed in the WebGL version, and I should've warned about making sure hardware acceleration is turned on. Maybe lowered particles too. Thanks for playing despite the flaws :D
I enjoyed having the cat being interactive in a way. The concept and design were great! I played the WebGL version. It was a bit laggy during the frenzy hah but thats okay.
Thanks for playing! I think in future WebGL builds (for any game) I'll have to be more careful about particle usage... Pretty sure I left it 100 concurrent particles per leaf haha.