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Hello! I have only progressed to the point where I have taken my vitamin A, but I am enjoying the game very much, enjoying the homage elements to classic action games in some places, and the acquisition of items such as hamburgers is very challenging and very exciting.

One thing that concerns me is that the maximum volume seems quite low. It would be great if the volume could be increased and the original background music could be enjoyed while playing Bobo The Cat!

Thank you for your kind words I am really happy that you enjoy my game. It means a lot to me.

I am a bit surprised that the games volume is low on your device. The master volume is most likely still on the default 100%. So I dont't know what is going wrong. When I mixed the games Sounds and Music I did it by comparing it to other games and albums. When I play my game with Headphones I turn my PCs loudness to 16% .

I am very sorry but as long as others don't have the same problem I don't know how to solve this.


If someone else reads this, do you have the same issue?

The only thing I can think of is that you migh mean the semi dynamic volume which is used so the different parts of the music have a greater effect.

The only advice I can give you as long as this is not a bug, that the game is best played with headphones or a good music system. But I guess  this is not really a very helpful advice. 

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Thanks for checking that out. I've reviewed the sound environment on my end and it's now fine.

I've been playing the game for about 2 more hours since then, and it's really full of surprises and excitement and a lot of fun. I can't put it better because it would be a spoiler, but it is really really really awesome!!!!!!!!

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Wow, I'm very excited because of your high praise. I hope you keep having fun.

Your Youtube videos are awesome I love them.My girlfriend adores your blue cats.

I will share one of your videos on the Bobo The Cat itch.io page.             

 I hope that's okay with you.

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My video is featured! Thank you!!!!


I got as far as getting 3 dice today.

I just failed at the last minute in a puzzle that took me a while there and had to start over again.

Usually I go crazy and give up when that happens, but in the case of Bobo The Cat, I was like, "This is a challenge from the author and I absolutely want to solve this puzzle! I realized that I had developed a sense of trust in the game during my gameplay so far.

This was a very interesting experience and a lot of fun, because I could feel the "trust in the work" that people are rumored to have when creating a game!

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I have seen most of it. Some parts even live.

I was rooting for you  and when you died after collecting the item you get for defeating enemys with fruits my heartbeat almost stopped and I admired your patience. When players get stuck or die I empathize with them and feel responsible.

I thank you alot for your trust in my work.

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I hope you read the comment under your last video. It might help not to get stuck.

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I hope this is okay:

If you want to see it live just download the latest version.    If you want a different name or color I can change it.

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Awesome!!! The colors are exactly what I was hoping for if I could be introduced as a play tester, thank you!!!!

The game is not 100% clear yet and I will continue to play it, but I will write feedback on what I have cleared.

What I like about Bobo The Cat is that the stages are very thoughtfully designed.

Usually when I play a game like Metroidvania, I don't explore every inch of the map, but just take the items I can get and move on.

However, as I continued to play, I noticed that the stages were very elaborate.

For example, when I moved blocks through a 4-square-wide vertical hole in Neon Lair, I noticed that the return route was also well designed when I had to turn back to that path soon afterwards. In this area, each item you acquire becomes more challenging.

As I felt this while playing the game, I developed a sense of trust in the game, and I wanted to get all the items I could as much as possible.

Also, I liked the fact that the map played a big role as a clue in solving the puzzle.


There is nothing about any of the places that I didn't like!

But that's probably because I fell in love with the work, and once that happens, I can forgive even if something unreasonable happens during gameplay, which is why I have this opinion.

Considering the situation that didn't happen, I thought it was a little unkind to make it hard to understand where you don't know if you can advance with the skills you currently have, for example, where you have to make a big jump from the water to advance.

However, if it were too kind, I would lose the sense of accomplishment of having carved out a path through trial and error by myself, so I myself like the current state of the game.


Last but not least, it really was a great gaming experience, thank you!!!

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Thank you very much. Not many people know of my game but the feedback of you and the others is so posetively overwhelming that the work I put into this game has already paid off.

And sorry for the water.  I always feel pain when someone struggles in my game because I feel responsible.

When I designed the game I thought the watermechanics would be comparable to big gaps where players instinctively know they have to run and jump to cross them. I did not intend to frustrate you. When I designed this game I tried to see it from the players perspective but everyone has a different playstyle and way of thinking so this is almost impossible. And the truth is I am only a single  small cat running over the keyboard .