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The only thing I can think of is that you migh mean the semi dynamic volume which is used so the different parts of the music have a greater effect.

The only advice I can give you as long as this is not a bug, that the game is best played with headphones or a good music system. But I guess  this is not really a very helpful advice. 

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Thanks for checking that out. I've reviewed the sound environment on my end and it's now fine.

I've been playing the game for about 2 more hours since then, and it's really full of surprises and excitement and a lot of fun. I can't put it better because it would be a spoiler, but it is really really really awesome!!!!!!!!

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Wow, I'm very excited because of your high praise. I hope you keep having fun.

Your Youtube videos are awesome I love them.My girlfriend adores your blue cats.

I will share one of your videos on the Bobo The Cat itch.io page.             

 I hope that's okay with you.

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My video is featured! Thank you!!!!


I got as far as getting 3 dice today.

I just failed at the last minute in a puzzle that took me a while there and had to start over again.

Usually I go crazy and give up when that happens, but in the case of Bobo The Cat, I was like, "This is a challenge from the author and I absolutely want to solve this puzzle! I realized that I had developed a sense of trust in the game during my gameplay so far.

This was a very interesting experience and a lot of fun, because I could feel the "trust in the work" that people are rumored to have when creating a game!

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I have seen most of it. Some parts even live.

I was rooting for you  and when you died after collecting the item you get for defeating enemys with fruits my heartbeat almost stopped and I admired your patience. When players get stuck or die I empathize with them and feel responsible.

I thank you alot for your trust in my work.

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I hope you read the comment under your last video. It might help not to get stuck.

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I hope this is okay:

If you want to see it live just download the latest version.    If you want a different name or color I can change it.

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Awesome!!! The colors are exactly what I was hoping for if I could be introduced as a play tester, thank you!!!!

The game is not 100% clear yet and I will continue to play it, but I will write feedback on what I have cleared.

What I like about Bobo The Cat is that the stages are very thoughtfully designed.

Usually when I play a game like Metroidvania, I don't explore every inch of the map, but just take the items I can get and move on.

However, as I continued to play, I noticed that the stages were very elaborate.

For example, when I moved blocks through a 4-square-wide vertical hole in Neon Lair, I noticed that the return route was also well designed when I had to turn back to that path soon afterwards. In this area, each item you acquire becomes more challenging.

As I felt this while playing the game, I developed a sense of trust in the game, and I wanted to get all the items I could as much as possible.

Also, I liked the fact that the map played a big role as a clue in solving the puzzle.


There is nothing about any of the places that I didn't like!

But that's probably because I fell in love with the work, and once that happens, I can forgive even if something unreasonable happens during gameplay, which is why I have this opinion.

Considering the situation that didn't happen, I thought it was a little unkind to make it hard to understand where you don't know if you can advance with the skills you currently have, for example, where you have to make a big jump from the water to advance.

However, if it were too kind, I would lose the sense of accomplishment of having carved out a path through trial and error by myself, so I myself like the current state of the game.


Last but not least, it really was a great gaming experience, thank you!!!

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Thank you very much. Not many people know of my game but the feedback of you and the others is so posetively overwhelming that the work I put into this game has already paid off.

And sorry for the water.  I always feel pain when someone struggles in my game because I feel responsible.

When I designed the game I thought the watermechanics would be comparable to big gaps where players instinctively know they have to run and jump to cross them. I did not intend to frustrate you. When I designed this game I tried to see it from the players perspective but everyone has a different playstyle and way of thinking so this is almost impossible. And the truth is I am only a single  small cat running over the keyboard .