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Wow that was a cool concept, but so hard to play!

A platformer with no keyboard controls is an interesting take on things. But it was very hard to time things right and I wonder if we need mid-air jumping to rescue the player from a fall sometimes?

A minor note: the music was too loud for me and I would have liked more control over that 

Thanks a lot for playing and for the feedback ! I appreciate it very much !

I did try to allow mid air jumping, mid air charging and even slow motion while charging on floor to add accuracy while the player was standing on a falling platform, but it felt entirely different from the final result. I did realize it was hard to time, but it only bothered me in the level with the camera following the player on the Y axis (which is why there is only one of theme), I didn't necessarily see the difficulty to time as a threat to enjoyment, as levels only require a few jumps ; did it frustrate you ?

Sadly, accessibility would have been the first thing I'd have improved if I could have used the bonus week time :/ Hope you still liked the music and didn't get sick of it because of the volume !

It's cool you tried all these different options. I can't say what would _actually_ work better. Still a great concept and nice to see  a change from the normal way of doing platformers