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Thanks for playing! I think it could use a little UX love (the party vs tavern menus are a little confusing). Any other suggestions for the UI?

(+1)

After playing it a bunch more and getting many many gnomes murdered and/or eaten, I have a list!

UI papercuts:

  • Would be nice to have a quick way to move stuff from location to inventory – double-click, ctrl-click, etc
  • show what classes can equip what equipment in the description/mouseover?
  • Can’t organize inventory – keeping everything in the inventory ordered by default might be an easy way to do it. Order by item type, then quality.
  • might be nice if there was an indicator if you read a map showing where it revealed, maybe don’t let you use a map for a location you already know
  • Not obvious how the “for sale” box for gnomes in the tavern works, makes sense when I figured it out but didn’t expect it to work that way.
  • Not sure why items have different colored backgrounds
  • Not obvious that clicking on the eye/alert icon is how you see quests, I expected it to be under Log.
  • Do multiple trophies of the same type (ie boars’ heads) stack? Maybe a “renown” score in the tavern or something.

Bugs:

  • In the Friggin Cold Tavern location there’s “Take a relaxing bath” twice and the first one is just “your party frolicked”
  • When gnomes come with starting equipment it looks like the equipment is not accounted for in their stats. Same happens when you give them two weapons and then remove one, if you remove the one giving them the bonus it doesn’t automatically show the other one’s bonus. Not sure if this is a display or math bug.

Very addictive little game though, someday I’ll beat it. <3

Thanks for the feedback! I like your ideas for the UI.

I think I will put some effort into making the underlying mechanics more transparent, like the Tavern wall listing the level range it attracts based on the trophies that are on it. I also like the double click, or ctrl-click idea to quick loot