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A jam submission

Frozen HorizonView game page

A party management game with gnomes and airships
Submitted by Alex ☕🇨🇦 — 36 minutes, 35 seconds before the deadline
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Frozen Horizon's itch.io page

Results

CriteriaRankScore*Raw Score
Entertainment - how enjoyable/replayable is it?#13.7003.700
Presentation - how does it look/feel?#14.3004.300
Overall#14.1004.100
Creativity - how original is the idea?#24.3004.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

Many brave gnomes died this day. UI polish would help, since the game is like 80% UI, but I absolutely love this sort of thing and look forward to digging around deeper. Maybe I’ll figure out how to accomplish quests?

Oh, and the music~

Developer

Thanks for playing! I think it could use a little UX love (the party vs tavern menus are a little confusing). Any other suggestions for the UI?

Submitted(+1)

After playing it a bunch more and getting many many gnomes murdered and/or eaten, I have a list!

UI papercuts:

  • Would be nice to have a quick way to move stuff from location to inventory – double-click, ctrl-click, etc
  • show what classes can equip what equipment in the description/mouseover?
  • Can’t organize inventory – keeping everything in the inventory ordered by default might be an easy way to do it. Order by item type, then quality.
  • might be nice if there was an indicator if you read a map showing where it revealed, maybe don’t let you use a map for a location you already know
  • Not obvious how the “for sale” box for gnomes in the tavern works, makes sense when I figured it out but didn’t expect it to work that way.
  • Not sure why items have different colored backgrounds
  • Not obvious that clicking on the eye/alert icon is how you see quests, I expected it to be under Log.
  • Do multiple trophies of the same type (ie boars’ heads) stack? Maybe a “renown” score in the tavern or something.

Bugs:

  • In the Friggin Cold Tavern location there’s “Take a relaxing bath” twice and the first one is just “your party frolicked”
  • When gnomes come with starting equipment it looks like the equipment is not accounted for in their stats. Same happens when you give them two weapons and then remove one, if you remove the one giving them the bonus it doesn’t automatically show the other one’s bonus. Not sure if this is a display or math bug.

Very addictive little game though, someday I’ll beat it. <3

Developer

Thanks for the feedback! I like your ideas for the UI.

I think I will put some effort into making the underlying mechanics more transparent, like the Tavern wall listing the level range it attracts based on the trophies that are on it. I also like the double click, or ctrl-click idea to quick loot

Submitted(+1)

This is a great entry. There's a lot of polish which really helps with the immersion. I liked the humour of the quests. Keep on making games!

Submitted

Such a neat game. I like the paper-like background colour and sound effects. I learnt how to use love2d and Fennel during this game jam, I think I need to study your code to release all the power of love2d and Fennel.

Developer(+1)

Glad you enjoyed it!

I don’t know if I’d recommend my code as a learning aide ahaha. I usually start off the jam entry with a rough architecture in mind, then devolve into referencing global state everywhere as the crunch kicks in.

Submitted

I love this little and cozy game! Music, graphics - they are beautiful.

There are few bugs in version 2.1 as well:
1) If all members of your party dies right after making a move, you won't be able to move anymore (and path of the last move taken is freezed on the screen)
2) When a gnome leaves party (one way or another), there is something wrong with equipment of those who rest in party (it seems to be locked on party slots, not on party members)
3) If a gnome is strong enough it can receive negative damage

There are some difficulties with reading the game too - it is hard to understand gnome's stats, and it is hard to compare equipment (and I didn't understand what color on equipment means).

Thanks you for this game, it is amazing!

Developer

Thanks for the feedback!

I’ll put the issues in the know issues section. I’ve figured out a solution for 2 and 3. The issue with 1 is a little insidious but I have an idea of whats happening.

Submitted(+1)

The graphics are beautiful.  Love the overall art direction!

HostSubmitted(+1)

This reminds me of one of the quests from Morrowind!

Submitted

The look of the game is gorgeous! The different menus were difficult to understand for me. This feels like a sound basis for a great game.

Developer

Thanks for playing! Agreed, it could definitely benefit from a user manual.