Just to be clear I wasn't actually asking for your help with resolving the issue I was having & I know something like this is better suited to a tech forum etc.
I just thought it was something you might want to know given that yours was the only game that gave me an error like that. I originally played the game on an old laptop (manufactured in 2006) w/ an intel Celeron CPU & Family 4 Graphics chipset (integrated) & had no issues getting it to run. But on my much newer laptop (Manufactured in 2017) Intel i5 w/ Intel HD-3000 Graphics (integrated). <the msg basicly told me I needed to get a new vid card & I already have the newest drivers intel released in 2015.>
I have experiance in various game engines etc, so the only ideas that made sense to me is maybe the use of Vulcan in place of older versions of Open GL is causing the issue. I do know that older support for Open GL 2.2 & below <non-vulcan> hasn't been added into Godot 3.4 yet. Considering formal adoption for Vulcan was in 2016 by AMD/Nvidia & this graphics chipset came out in 2011- but it claims to support up to DirectX 11.1.
I can run other games that do use vulcan as a backend & things like like the Gadot engine, so maybe it doesn't support the specific version your game uses, or maybe your game is having issues trying to detect what features the graphics card is actually able to use. For instance I can run games like factorio, autonauts & Autonauts-A-vs-PB, Terratech, Subnautica, & Subnautica below zero flawlessly- the only other kind of issue i've ever had was with certain assets showing up either all white, or all black & that was in only 2 games- Astroneer & Dyson Sphere Project. I deal in IT daily, so I will either fix the problem or migrate to something that will- like the Ryzen 5 I'm repairing.
Anyways, I appreciate you reaching reaching out, despite you not having to & hope you have good luck in your endeavors.