Pretty advanced menu setup alredy, didn't expect that. German Translation doesn't work.
Don't bind Stuff to X/Y, please. What is a Mouse back and Mouse forward button? Controls for the Attacks are really odd. I understand that its directional, but I have to move first without pressing the Mouse, and once the Indicator appears press/hold to attack charge? I don't play a lot of those directional Combat Games, but shouldn't it be press to attack, if moving while its charging up change to directional? And the longer I hold the longer it charges?
Also ocassionally Inputs just stop working. I'm assuming when I do the Attacks wrong or try to attack to fast or something it doesn't unlock it all properly again. This is for most inputs, I can't put away the Weapon etc.
Since Enemies are super agressive, Attacking is clunky and defending is impossible since I don't know what a Mouse Forward Button is, or don't have one, Combat is pretty much impossible for me.
There's also no Indicator when I have the Shadow Barrier Thing active or not.
Journal Menu is layed out odd I think. But maybe thats just that I'm not used to it.
The Highlight to me is still your minimap, its great.
Map markers are a bit of an odd thing. I'd expect them to be in the Map screen, not as a in world Shortcut.
Loading seems to not work always. I overwrote my save with a new one, but that put me back into the beginning instead.
Holding down to Heal is terrible. The Combat is already incredibly hectic since I have to constantly strafe to avoid overly agressive Enemies that leave no Window of opportunity, can'T block, and have to also sway the Camera ruining my strafing in order to potentially have the Combat register my Input for an Attack. And then I have to run away in a tight space for a long while while holding Z in order to slowly heal a tiny bit of Damage? As the last Time, couldn't get past the Skeleton, just couldn't beat it.
Sorry.