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Pretty advanced menu setup alredy, didn't expect that. German Translation doesn't work.

Don't bind Stuff to X/Y, please.  What is a Mouse back and Mouse forward button? Controls for the Attacks are really odd. I understand that its directional, but I have to move first without pressing the Mouse, and once the Indicator appears press/hold to attack charge? I don't play a lot of those directional Combat Games, but shouldn't it be press to attack, if moving while its charging up change to directional? And the longer I hold the longer it charges?

Also ocassionally Inputs just stop working. I'm assuming when I do the Attacks wrong or try to attack to fast or something it doesn't unlock it all properly again. This is for most inputs, I can't put away the Weapon etc. 

Since Enemies are super agressive, Attacking is clunky and defending is impossible since I don't know what a Mouse Forward Button is, or don't have one, Combat is pretty much impossible for me.

There's also no Indicator when I have the Shadow Barrier Thing active or not.

Journal Menu is layed out odd I think. But maybe thats just that I'm not used to it.

The Highlight to me is still your minimap, its great.

Map markers are a bit of an odd thing. I'd expect them to be in the Map screen, not as a in world Shortcut.

Loading seems to not work always. I overwrote my save with a new one, but that put me back into the beginning instead.

Holding down to Heal is terrible. The Combat is already incredibly hectic since I have to constantly strafe to avoid overly agressive Enemies that leave no Window of opportunity, can'T block, and have to also sway the Camera ruining my strafing in order to potentially have the Combat register my Input for an Attack. And then I have to run away in a tight space for a long while while holding Z in order to slowly heal a tiny bit of Damage? As the last Time, couldn't get past the Skeleton, just couldn't beat it.

Sorry.

>German Translation doesn't work

I just haven't actually translated anything since my German is shit and it's not worth the effort at this point.

>Don't bind Stuff to X/Y, please

What's the issue here? I thought it was keyboard layout related, but X is in the same location on German keyboards. Also, you can just rebind the controls.

>What is a Mouse back and Mouse forward button?

The thumb buttons.

>shouldn't it be press to attack, if moving while its charging up change to directional? And the longer I hold the longer it charges?

I guess I could make it so that if you hold down the button with no direction set, it starts charging an attack when move the mouse.

>Also ocassionally Inputs just stop working. I'm assuming when I do the Attacks wrong or try to attack to fast or something it doesn't unlock it all properly again.

That's a bug that I'm aware of where you sometimes get stuck in the stunned state, and I have no clue what causes it. A lot of the time it happens when there shouldn't be anything that puts you in that state to begin with.

>Since Enemies are super agressive, Attacking is clunky and defending is impossible since I don't know what a Mouse Forward Button is, or don't have one, Combat is pretty much impossible for me.

The combat is more about avoiding attacks than blocking them. I guess I didn't mention it, but you can only block attacks made with a weapon.

>There's also no Indicator when I have the Shadow Barrier Thing active or not.

It gives off a pinkish glow and drains your mana, but I was planning on giving it some kind of sound effect while it's active. All abilities are pretty barebones right now.

>Map markers are a bit of an odd thing. I'd expect them to be in the Map screen, not as a in world Shortcut.

The markers are there so that you can quickly mark obstacles for later as you go, because I don't want the map to give you too much information on its own so that you become entirely reliant on it.

>Loading seems to not work always. I overwrote my save with a new one, but that put me back into the beginning instead.

Were you using quicksaves? I just realized I forgot to put in a check to prevent you from quicksaving outside of save rooms.

>Holding down to Heal is terrible.

The whole point of the healing being slow and preventing you from attacking at the same time is to make it risky to do during combat.

>couldn't get past the Skeleton

All you have to do to beat the skeletons is to walk past them diagonally while attacking, and avoid standing behind them so that they don't swing around.

I ment Z/Y not X/Y. It is true that I can rebind, but its annoying. Also I'm lefthanded, so those are more difficult to reach for me with my Thumb.

My Mouse doesn't have Thumb Buttons, and I'm assuming most don't. You shouldn't bind anything to Buttons that aren't default either.

I was strafing around the Skeleton, but that Combat is just too hard for me, with the directional Swings and avoiding the very long range attack of the Skeleton. Alongside with Healing not really being a Thing during that fight and the limited Space.

>My Mouse doesn't have Thumb Buttons, and I'm assuming most don't. You shouldn't bind anything to Buttons that aren't default either.

Windows has supported 5-button mice natively since at least Vista, and any decent mouse made in the past decade has 5 buttons. It's like complaining about a game in 2007 expecting you to have a scroll wheel.

(1 edit)

Windows also supports flight sticks and Steering Wheels. Drawing Tables and Microphone Input. 

My Mouse is pretty old, its a Razer Abyssus V2 from 2014, but thats way newer then 2007. Just searching on Amazon gives me 2 out of 10 Results in the Top 10 that actually have any additional Buttons besides LMB/RMB and Mousewheel Scroll. You can not expect every Player to have extra Mouse Buttons or specific Input Devices. You can recommend People should have a specific Input Way, like Controllers or extra Mouse Buttons, but your default PC Input should be playable completely by LMB/RMB Basic Keyboard. 

*Edit: It is fine to offer additional not needed Functionality on extra Buttons, or bind Inputs to those in addition, Zooming by scrolling Mousewheel, or swapping Weapons by extra Mouse buttons i.e., but every key Input, like Movement/Swapping Weapons/Attack/Block/Interact/Whatever should be playable with Core Input of your Device only. Thats Keyboard and the 2 Mouse buttons for PC, Controller for Console and single finger Gestures for Smartphones.