>German Translation doesn't work
I just haven't actually translated anything since my German is shit and it's not worth the effort at this point.
>Don't bind Stuff to X/Y, please
What's the issue here? I thought it was keyboard layout related, but X is in the same location on German keyboards. Also, you can just rebind the controls.
>What is a Mouse back and Mouse forward button?
The thumb buttons.
>shouldn't it be press to attack, if moving while its charging up change to directional? And the longer I hold the longer it charges?
I guess I could make it so that if you hold down the button with no direction set, it starts charging an attack when move the mouse.
>Also ocassionally Inputs just stop working. I'm assuming when I do the Attacks wrong or try to attack to fast or something it doesn't unlock it all properly again.
That's a bug that I'm aware of where you sometimes get stuck in the stunned state, and I have no clue what causes it. A lot of the time it happens when there shouldn't be anything that puts you in that state to begin with.
>Since Enemies are super agressive, Attacking is clunky and defending is impossible since I don't know what a Mouse Forward Button is, or don't have one, Combat is pretty much impossible for me.
The combat is more about avoiding attacks than blocking them. I guess I didn't mention it, but you can only block attacks made with a weapon.
>There's also no Indicator when I have the Shadow Barrier Thing active or not.
It gives off a pinkish glow and drains your mana, but I was planning on giving it some kind of sound effect while it's active. All abilities are pretty barebones right now.
>Map markers are a bit of an odd thing. I'd expect them to be in the Map screen, not as a in world Shortcut.
The markers are there so that you can quickly mark obstacles for later as you go, because I don't want the map to give you too much information on its own so that you become entirely reliant on it.
>Loading seems to not work always. I overwrote my save with a new one, but that put me back into the beginning instead.
Were you using quicksaves? I just realized I forgot to put in a check to prevent you from quicksaving outside of save rooms.
>Holding down to Heal is terrible.
The whole point of the healing being slow and preventing you from attacking at the same time is to make it risky to do during combat.
>couldn't get past the Skeleton
All you have to do to beat the skeletons is to walk past them diagonally while attacking, and avoid standing behind them so that they don't swing around.