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(3 edits) (+1)

I still like the TitleScreen Image, but I think it might clash a bit with the Look of the Game itself. Its very yellow/beige-y, while the Game is more Grey/Blueish. The Loading Screens torch-flickering hitches a bit when the Level is actually loaded. And why am I waking up from the Floor, with a rather floaty animation at that? I didn't re-read the Introduction, but wasn't I venturing into the Tower itself to defeat Kalemonvo or something? Am I some kind of failed Experiment or Prisoner or something now?

Needs a Level Entrance. If I'm a Prisoner, a Cell. If I'm venturing in from the outside, a Door, a hole in the Floor to climb through or something like that. So I' not spawning in unescapeable nothingness.

I like the new Crates and other Doodads tho. Would be nice if regular Barrels would be also improved in their Placement tho, they still pretty often just stand seperated in the middle of the Room. Speaking of Rooms, it feels better, together with Enemy Placement. I don't know if you actually changed anything on that, but it feels more handcrafted, like a Room with a bunch of Alchemical Tables and Witches in it, rather then before where it was more random Monsters in Random Empty Rooms.

Bow feels a bit more useless then before, but maybe I'm just not in the mood for it today. Not that its a bad thing if it does, the Game seems to be intended for melee anyway. Would be nice to have a Quickswap button between 2 Sets of Weapons tho, so I could swap to Bow in the few Cases where it is needed. Or to a healing Weapon or something if I have one.

No broken Doors so far, but also no Healing Well, shame, I was kind of banking on one. Had one of the big Golems seemingly jump down from a Wall, but I think that may just have been me seeing something wrong in a glance.

Onto Floor 2.

Intelligence is said to increase spells lots by 1 each point, but doesn't. Could've sworn Boss was on FLoor 3 not 2. Oh well, with Bloodlust and Manarestore sword theres nothing to worry about. I could've sworn you said something about Quickslot for Pots auto-refilling aswell.

Crashed after a bit in Floor 3, due to GPU Failure. This usually only happens on Games my GPU isn't powerfull enough for, I know its an old GTX980, but your Game doesn't feel/look like it should need more. Luckily I saved, and loading works aswell. I'll beat this, and if it breaks my GPU. 

I'll have to edit this Comment tho, to have intermediate Saves of it, in case my whole PC Crashes, so please bear with me on that. Sorry.

My Fetish(?) looks like a Carrot. I have 2 Books of Fireball with different Images, also requiring 16 Int. I already know Fireball from a 12 Int Book tho. And I get Potions out of Bookstands. Fine, random Loot I suppose. Teleport to Exit works fine, forgot I had the Fireball thanks to the Books, and kept messing around with equipping/unequipping my trash Bow to deal with a ton of Skulls. Finally remembered and breezed through them.

Paladin is nice, really nice. I wasn't suspecting any Lore or NPCs, but seeing it made me smile. Dialogue feels a little packed tho. Maybe multiple seperate Windows on repeated interaction?

Nice Visual change in the Halls of Pain. Also nice Music. Nice Levers, something different.

I had to find a Staff to figure out multiple Books increase cost and Damage of the Spell. But is it really worth it investing hard into Int for that? Level 1 Fireball does 3 Mana-4 Damage, Level 3 9 Mana-12 Damage, its the same Ratio. Sure, you're casting basically 3 Times as fast at that Point, but for 4 Extra Int Points and a Staff? And without Staff it'd be 9 Extra Points in Int.

Rare chest had trash Loot inside it. Random Loot I suppose.  Goats sometimes slide along the FLoor and/or try to Pathfind into another Room to shoot you through the Walls.  But the Level Layout was nice, with the 4 Towers on the SIdes. Don't know if intended or lucky on my End.

Entering Upper Halls now.

Finally found the Loot Goblin. Also realized I had an Amazing Shield in my Inventory, don't recall picking that up. Titan can attack through Doors. And its a Shame that the Level reverted back to the bottom Catacomb like Design and Audio. I liked the other one more. Just now also realized the cool Shield was the Paladin's one. Nice. You can click on Doors that are open while you're inside the Doorframe, which doesn't close them but plays a sound. Does nothing else. This can make combat in Doorframes very hard tho, as you're constantly clicking the Door instead of attacking. Also your targetting seems to be on the Enemy model under your Cursor, not their Ground-shape, so you always attack the Enemy that stands the most south of you if multiples overlap, even if you want to target one further north.

Entering the Burrows now. The Question is a nice Way to seperate Demo from Testers I think.

Weird but potentially cute small critter welcomes me. Nice. Slides along the Floor a bit tho. Not nice. Very creepy Spiders. Not really for me.

Died, tried to load, doesn't load anymore tho, save seems to be corrupted. I don't know if thats on my End, or if your Save System is messed up, but I guess I deserve it for trying to load a save instead of restarting the Run completely. Don't think I'll try again right now, its been 3 hours or so to get up to here. Maybe in a few Days, when I've finished the other Submissions I still have to do. Sorry, I've failed you.

(1 edit)

Good morning! Thank you for giving it a play and for the feedback. To address your thoughts:

>Intro
Will completely changed. Just wanted something to happen on game start, since people complained it started too suddenly. It doesn't make a lot of sense story-wise, but I just wanted to have something instead of nothing for DD

>new stuff

Barrels are randomly placed - a lot of the time they try to place a copy of themselves nearby, but can't for whatever reason, so you get a lonely one or two barrels in the middle of the room. It looks a bit awkward, but I wont look into it too much for now

>room visuals

Thanks! This is all thanks from your thread feedback about props and empty rooms. Glad it is better now

>bad bow

The feedback is mixed as always - either the bow is busted (anon under you basically beat the game with a starter bow and claimed it was easy) or it's useless. Balancing is tricky, I'll try and address this slowly over several patches.

>Quickswapping 

it's coming! I think almost every single feedback mentioned wanting to quick swap - i'll do it i swear!!

>intelligence description, "Intelligence is said to increase spells lots by 1 each point, but doesn't. "

i'll need to check since I didn't boot the editor up yet, but the phrasing is "leads to increases", which i guess is super awkward if you're not aware of it. the idea is that a spell slot is unlocked after X points, and the amount of points increases after every slot (so first you need like +5, then another 7, then another 10, etc). I will need to fix that.

>crash!

I'd be interested to hear more details about performance. What's your rig like? Average fps (can guesstimate - is the gameplay always choppy)? Where does it begin to lag, if anywhere? Do you just play without any issues until a sudden crash? The more details the better. I'm asking since Floor 3 (Lower Dungeons 2) should be exactly the same performance as Lower Dungeons 1. There's nothing there except different enemy meshcounts, but LD2 has lower poly enemies: the skulls are very lowpoly, same with the transparent boys and archers. Only the flies are a bit complex, but that's a store asset and I have a model ready to swap to, I just havent gotten around to it yet.

Thanks for giving it another shot. I'll reimburse you should you GPU detonate

(+1)

Its issueless until my GPU Decided to drop. I wouldn't read too much into that, I get that on a few Games, its pretty likely its on my Side.

Replying here so you get a notification that i've read your edits

I didn't expect anyone to make it past the password checker, to be honest. As i mentioned to another commenter, everything after the Golden Goblin is absolutely flimsy and (in my mind) not worth suffering through. The fact that you've seen all your models in action is good enough for me - you've done your part and can rest easy until my next submission! 

I'm very glad you liked the lore bits. There's another similar NPC in Lower Dungeons 2 (well, they're dead so not really an NPC, but they have a textbox with things to read)

>Save system

It's 100% on me. Saving is an absolute pain in the ass for these types of games, since I need to save all the levels, all the interactables (and whether you used them or not), all the enemies and their named variant/stats, barrels, props, etc. If something breaks, it can easily cascade and lead to a corrupted save file. Where specifically did you save at? I assume it was in that level and you didn't reach any of the bonus ones (or the secret one!)

Most of the effort for this DD went into the first floor and the Halls of Pain level. Since both of those were enjoyable for you, I consider this to be a great success.

Thanks for playing and for the detailed feedback and of course for the excellent models, I appreciate it all a lot! 

(+1)

I must've missed that Corpse. Shame.

I can't give you a specific where I saved at, usually at every Level end, every Level beginning, and a few Times in between, whenever I cleared a nasty Room or something. I saved a lot.