I still like the TitleScreen Image, but I think it might clash a bit with the Look of the Game itself. Its very yellow/beige-y, while the Game is more Grey/Blueish. The Loading Screens torch-flickering hitches a bit when the Level is actually loaded. And why am I waking up from the Floor, with a rather floaty animation at that? I didn't re-read the Introduction, but wasn't I venturing into the Tower itself to defeat Kalemonvo or something? Am I some kind of failed Experiment or Prisoner or something now?
Needs a Level Entrance. If I'm a Prisoner, a Cell. If I'm venturing in from the outside, a Door, a hole in the Floor to climb through or something like that. So I' not spawning in unescapeable nothingness.
I like the new Crates and other Doodads tho. Would be nice if regular Barrels would be also improved in their Placement tho, they still pretty often just stand seperated in the middle of the Room. Speaking of Rooms, it feels better, together with Enemy Placement. I don't know if you actually changed anything on that, but it feels more handcrafted, like a Room with a bunch of Alchemical Tables and Witches in it, rather then before where it was more random Monsters in Random Empty Rooms.
Bow feels a bit more useless then before, but maybe I'm just not in the mood for it today. Not that its a bad thing if it does, the Game seems to be intended for melee anyway. Would be nice to have a Quickswap button between 2 Sets of Weapons tho, so I could swap to Bow in the few Cases where it is needed. Or to a healing Weapon or something if I have one.
No broken Doors so far, but also no Healing Well, shame, I was kind of banking on one. Had one of the big Golems seemingly jump down from a Wall, but I think that may just have been me seeing something wrong in a glance.
Onto Floor 2.
Intelligence is said to increase spells lots by 1 each point, but doesn't. Could've sworn Boss was on FLoor 3 not 2. Oh well, with Bloodlust and Manarestore sword theres nothing to worry about. I could've sworn you said something about Quickslot for Pots auto-refilling aswell.
Crashed after a bit in Floor 3, due to GPU Failure. This usually only happens on Games my GPU isn't powerfull enough for, I know its an old GTX980, but your Game doesn't feel/look like it should need more. Luckily I saved, and loading works aswell. I'll beat this, and if it breaks my GPU.
I'll have to edit this Comment tho, to have intermediate Saves of it, in case my whole PC Crashes, so please bear with me on that. Sorry.
My Fetish(?) looks like a Carrot. I have 2 Books of Fireball with different Images, also requiring 16 Int. I already know Fireball from a 12 Int Book tho. And I get Potions out of Bookstands. Fine, random Loot I suppose. Teleport to Exit works fine, forgot I had the Fireball thanks to the Books, and kept messing around with equipping/unequipping my trash Bow to deal with a ton of Skulls. Finally remembered and breezed through them.
Paladin is nice, really nice. I wasn't suspecting any Lore or NPCs, but seeing it made me smile. Dialogue feels a little packed tho. Maybe multiple seperate Windows on repeated interaction?
Nice Visual change in the Halls of Pain. Also nice Music. Nice Levers, something different.
I had to find a Staff to figure out multiple Books increase cost and Damage of the Spell. But is it really worth it investing hard into Int for that? Level 1 Fireball does 3 Mana-4 Damage, Level 3 9 Mana-12 Damage, its the same Ratio. Sure, you're casting basically 3 Times as fast at that Point, but for 4 Extra Int Points and a Staff? And without Staff it'd be 9 Extra Points in Int.
Rare chest had trash Loot inside it. Random Loot I suppose. Goats sometimes slide along the FLoor and/or try to Pathfind into another Room to shoot you through the Walls. But the Level Layout was nice, with the 4 Towers on the SIdes. Don't know if intended or lucky on my End.
Entering Upper Halls now.
Finally found the Loot Goblin. Also realized I had an Amazing Shield in my Inventory, don't recall picking that up. Titan can attack through Doors. And its a Shame that the Level reverted back to the bottom Catacomb like Design and Audio. I liked the other one more. Just now also realized the cool Shield was the Paladin's one. Nice. You can click on Doors that are open while you're inside the Doorframe, which doesn't close them but plays a sound. Does nothing else. This can make combat in Doorframes very hard tho, as you're constantly clicking the Door instead of attacking. Also your targetting seems to be on the Enemy model under your Cursor, not their Ground-shape, so you always attack the Enemy that stands the most south of you if multiples overlap, even if you want to target one further north.
Entering the Burrows now. The Question is a nice Way to seperate Demo from Testers I think.
Weird but potentially cute small critter welcomes me. Nice. Slides along the Floor a bit tho. Not nice. Very creepy Spiders. Not really for me.
Died, tried to load, doesn't load anymore tho, save seems to be corrupted. I don't know if thats on my End, or if your Save System is messed up, but I guess I deserve it for trying to load a save instead of restarting the Run completely. Don't think I'll try again right now, its been 3 hours or so to get up to here. Maybe in a few Days, when I've finished the other Submissions I still have to do. Sorry, I've failed you.