Good morning! Thank you for giving it a play and for the feedback. To address your thoughts:
>Intro
Will completely changed. Just wanted something to happen on game start, since people complained it started too suddenly. It doesn't make a lot of sense story-wise, but I just wanted to have something instead of nothing for DD
>new stuff
Barrels are randomly placed - a lot of the time they try to place a copy of themselves nearby, but can't for whatever reason, so you get a lonely one or two barrels in the middle of the room. It looks a bit awkward, but I wont look into it too much for now
>room visuals
Thanks! This is all thanks from your thread feedback about props and empty rooms. Glad it is better now
>bad bow
The feedback is mixed as always - either the bow is busted (anon under you basically beat the game with a starter bow and claimed it was easy) or it's useless. Balancing is tricky, I'll try and address this slowly over several patches.
>Quickswapping
it's coming! I think almost every single feedback mentioned wanting to quick swap - i'll do it i swear!!
>intelligence description, "Intelligence is said to increase spells lots by 1 each point, but doesn't. "
i'll need to check since I didn't boot the editor up yet, but the phrasing is "leads to increases", which i guess is super awkward if you're not aware of it. the idea is that a spell slot is unlocked after X points, and the amount of points increases after every slot (so first you need like +5, then another 7, then another 10, etc). I will need to fix that.
>crash!
I'd be interested to hear more details about performance. What's your rig like? Average fps (can guesstimate - is the gameplay always choppy)? Where does it begin to lag, if anywhere? Do you just play without any issues until a sudden crash? The more details the better. I'm asking since Floor 3 (Lower Dungeons 2) should be exactly the same performance as Lower Dungeons 1. There's nothing there except different enemy meshcounts, but LD2 has lower poly enemies: the skulls are very lowpoly, same with the transparent boys and archers. Only the flies are a bit complex, but that's a store asset and I have a model ready to swap to, I just havent gotten around to it yet.
Thanks for giving it another shot. I'll reimburse you should you GPU detonate