Hello again, Qwott!
Pausing is an indev feature and I wasn't meant to push it to this build. Oops. All associated features with it are also indev, and will not function properly.
All placeholder animation transitions and other stuff broke, but I didn't have time to fix before deadline.
I also noticed the camera jerking forward in the open area, I have zero idea what is causing this beside the camera collider script misbehaving, probably due to some flag not being checked properly.
And thank you for your input regarding the other camera functionality also. It is my #1 priority for this project right now.
I know you played the last demo; In the last one, movement across camera transitions remained until you your axis float became 0. In this demo, I used some maths to auto adjust the vector across transitions. Were you able to notice a difference? Did it feel smoother compared to last time?
Thanks again!