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(+1)

Nice work, and as beautiful as ever. I think it was a good use of the theme to derive movement based on the material sound you walk over. I also had difficulty getting anywhere, made worse by the switch lights going out after a little while :o and didn’t get as much of a story per se (I didn’t get far past stumbling in the dark, so that may be part of it), but still all around great work. Appreciated the subtly of the missing flyer in the wind at the start.

Oh, and I found the “bumping into a wall” sound just a tad too strong/sharp/jarring, minor feedback. It’s hard to balance a symphony of sounds when they are your source of navigation, so I also get that it needed to be clearly recognizable.

Thanks for playing Patrick! And for the detailed comment! You were very transparent, direct and reflective, which I really appreciate! Thank you for the support towards becoming better at game dev!
You are 100% correct, many of the issues of gameplay could be fixed if I spend a bit more time in playtesting with other people. As you have noted, things tend to just get added at the last minute, that would be immensely better if properly coded and tested. Unfortunately, we only have the end product to work with every time hehe.

Approaching the theme "tell a story using sound", I really wished to emphasise the sound part, and how it could be used to tell the story. Other the in-game presentation of the suggestion "R to checkpoint", for people who didn't read the instruction and got frustrated, the only text that (now that we are chatting here I could also have omitted using more jumbled up words) would be the "missing" on the poster.

(All of this I hope to have on my devlog, please do not take it at as an aggressive rant or anything lol. Its a great draft for me, so thanks for the chance to express them in written format before I begin the audio recording! 

The protagonist/player goes on a quest to find the "missing" creature. The blowing of the wind serves to set the tone, and also reveal the "!" signs, giving information to the player, but not the protagonist. Perhaps "danger" and "survival" is hinted through the wind and snow. 

The door shuts (wind again), vision diminishes, and the protagonist, who started as the hero on the quest to find the missing creature, is now lost themselves in darkness. The sound of footsteps are the only information that may be available, and the patterns of wall, water, wooden paths and tiled platforms with pressure light switches. Metal sheets were supposed to work as road bumps to support changes in direction.

Finally, wondering in the dark you hear the music through the headphones of the creature, and are no longer missing (neither it, nor you). It could have been cries for help, a meowing sound or a muffled beeper (had the cat animations from the first week so I just used those in the last second)

So you are right, that's the story I wanted to portray, of the process of finding something missing, getting lost going from "the hero who saves" become "the blind fool in the unknown", before blindly finding it, and yourself in the process. 


Thanks again for helping me with the feedback in the comment! (and extra thanks for the opportunity to actually spell it all out)

(+1)

No aggression received whatsoever :) I’m a product manager by day, so I kinda can’t help but get straight to it, “feedback is a gift” course (albeit sometimes painful). And I’m hardly one to complain honestly given my slapstick throw together, for a jam you still have a great setup for a mechanic that of course would be refined further when the chance is had, so I wouldn’t sweat over it. Really, partaking in a gamejam is like getting free playtesters!

I also found this theme somewhat fraught. I wanted to tell some kind of more subtle, environmental story early on too, it’s just so hard to deliver that (or, even if delivered, be effectively received by everyone rushing through rate entries). Now that I know the intended story, I think it’s very sweet and nice. I did get that vibe of you essentially becoming the foretold lost individual on the poster, a nice touch.

Can’t wait for the devlog!

Perfectly said, it was an interesting theme with many opportunities to still be explored. Thank you for promoting this mentality of "feedback is a gift" and I agree, its great having people play your game!

Thanks for the support! I hope to start drafting the devlog script in 2 days!