Cool! Will keep in mind making undying less tedious on high levels as yeah it can be pretty much just a time waster.
Also the leaderboards displaying wrong items, was it just wrong colors? Something weird going on there indeed.
Some would be just add more items. Also more races. Even bosses every 10 floors. 1 boss that has randomly generated loot, but has a minimum of like 10k at level 10, and multiply that by like 1.2 or 1.3 for every boss after. These are some really good suggestions to make the game not so stagnant after floor 150 or so.
To use a reply you did to a post, "Nope, it’s endless and even the difficulty starts not getting that much harder other than the other player characters you face more frequently. " People are pretty bored after a certain point. So if they have a boss every 10 floors that has massive HP, they have something to look forward to.
Yes of course I'm open to suggestions! And boss encounters indeed are something I've been thinking of too. I think they'll need to be a bit more than just HP sponges to be interesting though. But I do have rough ideas for few ones already. If you come up with something cool, feel free to bring it up and I'll surely take it to consideration. Same goes to items and races of course.
For items, I was thinking that you could implement a scaling effect system for a certain level of damage reached. For example, if a character has 100 slashing damage, they get 10% more slashing damage. Same goes with health and luck, speed, etc.
For races, you don't have a race that's immune to lightning, and none of the physicals (although please keep it no physical.) You could create a new race that has something to do with rubber or another non-conductive material.
Also, in what country do you live, just so I can know time differential and when to expect a response. Because I live in the west coast of the U.S.