Thanks for playing! If you scroll down on the game’s page, you’ll find a walkthrough to guide you through the game. Hope that helps!
Josh
Creator of
Recent community posts
Very cool spin the concept! Art was great and audio replicated. Though, like many of the comments below, it took me quite a bit to get the hang of the game as I didn't know moving the purple blocks into the sockets was a pivotal mechanic of the game. If this is made more clear, it would make a world of a difference.
The concept is very cool; certainty disorientating at first, but gets you thinking about multiple perspectives at once. The biggest thing that threw me off however was the camera. When I had too many viruses, I couldn't tell how many I had or even where some of them were as they were on the other side of the level. Definitely a concept though that you can develop upon!
Thanks for playing our game! We processed the theme as a Time Loop, where each time you go through a loop you learn more knowledge of the world, like Outer Wilds. As such, you know more in the beginning because you had to experience the end. And yes, we wanted to create a funny world for people to explore in as well. Glad you enjoyed it!
Not bad! The concept was cool and definitely got me thinking! I was able to roll the dice through some of the orange obstacles, however, and you can roll the dice sometimes off the edge. While graphics aren't everything, this game would hugely benefit from more readability. Oftentimes, I found myself second-guessing how a dice should roll or if I'm supposed to be able to jump up somewhere.
Overall, fun game!
The entire gameplay was pretty chaotic, so I think that was a mission success.
However, I found myself annoyed at the character's movement. It felt sluggish and more like I was not in control. I think if you make your player movement more enjoyable, the game will feel much better as well.
And as other's said, having no sound did kill the vibe. I'd recommend if you don't have anyone to write sound or music for you, to find royalty free stuff online. Even if it's not the best, sound is still sound, and it will seriously help the feel of your game!
Pretty chaotic, but probably for other reasons? For some reason the spirits became massive speed boosts and i found myself zipping through the map. Even if it wasn't intentional, there were a lot of goofy things that made the game surprisingly enjoyable.
A guard hit me or something at one point and I found myself on the other side of the map??
That was a fun game! managed to get a score of 3190 (or somewhere in there). Managing multiple snakes was already hard enough, so managing them when they're going different speeds was a really fun challenge!.
That was a thrilling spin on snake. Awesome job.
Feel free to check out our game if you have the time as well!
Love the concept! Definitely made me second guess myself when I thought I had cleaned something just to see it return.
Would've definitely loved to see the game a bit more tipped into chaos. While the game was interesting, it didn't feel too much like chaos and more of just a regular cleaning simulator.
Overall good work though! Always great to see Suzanne make her way into games. Feel free to rate our game as well!
For starters, great job on your first Brackey's submission! Overall, you definitely sold the "Chaos" theme.
However, I think the chaos really downplayed a lot of the games mechanics. Often, I found myself having absolutely no control of my character, and my high score was achieved out of pure luck. When I wanted to jump through the platformer, my character would either not jump or fly off into the other direction. I would definitely love to see more player control if you were to improve on this game! It would make traversing the level so much more enjoyable and allow players to appreciate your chaotic platforms.
If you have time, check out our game! A semi-rouguelike shooter.
Great game! Fun gameplay and concept that has a ton of potential. Takes the 2048 concept and applies it to a conventional puzzler. I got stumped multiple times and it was extremely satisfying when I finally solved them.
Now, as a composition major: Music-wise, I think it works well with the gameplay! But if I'm being extremely picky and constructive, I'd recommend looking into mastering and general mixing techniques to further improve your music. (Again it works, this is just being extremely picky; I think it's good!), the bass was a bit too much and muddy, the drums could be loads louder, and there wasn't much high end to my tastes (the lead felt too soft and muddy as well). Hope that helps!
Overall great game! I enjoyed the mechanics and there's definitely a lot you can make from them. I had fun solving each level!
If I'm to give any complaints, as a composer, I think sound design felt a bit off. I think using piano notes as your "jump" is quite unique and interesting, but it often clashed with the music. I often write music to blend perfectly with the sound design. If the music covers up the in-game audio (or vice versa), then it's better to rewrite it to better compliment each other. Again, unique concept, but doesn't blend very well with the background music.
Also, I found a hidden flower and ended up beating the game with 11/10 stars. Was that intentional? Haha
Thank you so much! Doing sound design and music for jams is tons of fun and I'm glad you enjoyed it along with our game.
Slime types do sound quite interesting! During predevelopment, we had a vision of keeping things simple but, especially if we add more levels, that could definitely add some great end-game complexity. Thanks so much for the feedback!