Hello, In the paid package, absolutely all of the models in the "SkeletalMeshes" folder are skinned, try open it with blender (free 3D program) and see by yourself.
Apart from that, thank you for spoting the texture path problem, I'll fix that asap.
Thanks! This was helpful to me to learn that since sometimes I'll be rebuilding the whole pipeline from a vox file, it's probably best to figure out how to do that from the start.
You may also want to check out the textures in https://maxparata.itch.io/cyberpunkcity-monogon for the same pathing issue btw - I plan on purchasing them, and downloaded the free set for a test, and none of the textures came in.
Nice, congrats!
Godot does have an asset library, but I haven't found it to be as useful as Unity's: https://godotengine.org/asset-library/asset
I tend to use itch instead.
PS here's one of these voxel ladies in action: