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(+1)

This game is awesome, I really enjoyed it. I agree with thechunkypenguin's feedback. And had the same experience as Panasdeliveryservice, I didn't notice a plushie could knock other out, at first. But then I found the game so entertaining.
I think some kind of dash would be beneficial for the player, those types of dashes that grant you a short time of invulnerability, so you can get out of sticky situations. Or maybe and option to use the pillow as a shield.
This is a great fit for the theme and an outstanding work for a solo dev, well done ♥

(+1)

Thank you for your feedback! I was on edge when deciding if the game should have a dodge or not, I thought the game would be too easy, but looking back it probably be fine in a game where you gain score by defeating enemies instead of by survival time. But using pillow as a shield is a creative idea that I never think off and would probably work well with the other established mechanic (like the wall boucning teddy enemy), so thanks for this interesting idea as well!