hey thanks for trying it out man. gonna address some of these
>Locks my cursor to the center of the screen as long as the game is running.
oh shit i didn't realize it locks it even when the game is minimized, kek, will fix this, thanks. i had to force the mouse to the middle of the screen cause for whatever reason if i didn't sometimes the mouse would go out of the game's window just a bit where clicks hits the side of the window and ended up not registering to the game.
>Why can't you hold the charge attack indefinitely?
yeah this is actually a decision i made, it's kinda to enforce the player to time out their heavy attacks properly. cause if i didn't i imagine it would be too easy to cheese out the combat. besides, the charging time should be long enough for you to aim at an enemy anyway so it's shouldn't interfere with the gameplay.
>Enemy attacks need knockback.
yeah this is what i'm planning to do in the future, although i'm not exactly sure if i should do it for every enemy attacks. my plan is to add knockbacks for enemy attacks that has a high impact damage and just simply shaking the screen or something on lighter impacts.
>Needs hitstop.
which enemy did you fight that doesn't have a hitstop? is it the small mob of dudes? cause they have smaller cleave resistance so the attacks go through them. but i did add a sort of "hit stop" on them tho, i simply just slowed the animation down a bit instead of a complete stop. i guess i might need to tweak this again. other enemies that has a higher cleave resistance like the other 3 should have a hit bounce thing which should counts as a hit stop.
>The dodge doesn't seem to do anything. Did you just make it launch you in the X/Y direction with no Z velocity?
hmm this is actually interesting, what do you mean by doesn't do anything? does the dodge animation plays but it didn't push you to the side/back or something? cause that's what it should do + some iframes. this might be a bug but i'm not exactly sure if i didn't see it myself, might be a framerate thing.
thanks again for the feedbacks!