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(+1)

Quite fun!, I found that some of the physics were really wonky,  things like cats floating above the ground and I got stuck in a wall twice, but those could honestly just be unity web player being unity web player...

My only real complaint is that I played with controller, and the Y button is reset the level, but for a lot of fps games, Y is switch weapon, so I kept trying to "switch weapon" (cat) and accidentally reset.

Very fun overall

dude. I'm so over unity physics after making this game.  Glad to see someone playing with controller

(+1)

I still had it plugged in from when i was testing my game lol

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I feel you Scalpha, haha! I've been going with my own "halfbaked" physics engine (I can't call it an engine really, maybe a physics hand crank?), I have issues of my own but I can't help but wonder if it would be good or not to go back to unity physics, with rigidbodies and etc.