Many questions:
- So if I go with 1 ship, I get 5 tokens. In the Turn Description it sounds like I should draw all of them at once and then decide what to do with them in the next step (pick a token from the 5 that were drawn?). It would feel more realistic to just plan on 5 (or 7) tokens to make sure I spend at least one at each FP, decide when to fire as I go and pull a token from the cup as I go.
- I assume I can take 2 Squadrons on one FL. When the batteries fire back, who do they shoot at?
- Each Squadron has one number (7 or 6). This number is both attack value and defense value, right? The desription mentions "Sqd defense value" and "Sqd attack value".
- Which Battery is repaired after day 1? Will a disabled battery be repaired or is it dead? Ships that are hit twice can't be repaired I assume? Is anything repaired after day 3?
- On the black, spades FL at FP 3, the ship gets shot at 3 times. I assume once from each Battery? Would be interesting if they had individual names.
- Victory points: To get 2 VPs from damaging Seddul Bahr you would have to get it to "D"isabled, right? Only then the 2nd black bar counts as 'hit'?
- In Turn Description #7: "less favorable" means from player POV? If one of the 2 symbols on a token has the Battery's symbol, then it fires I assume?
- I used the blue arrow token to mark the damage on the first Battery I dealt with. For the 2nd one I started using the "Dmg" markers. Not sure how to really do it right.
- When do I put the pulled tokens back into the cup? After finishing one FL?
- Balance-wise going the spade-FL is kinda suicide and costs 2 VP for loss of a Squadron, as the Batteries have at least 5 attempts. On the other hand, 4 VPs can be gained by taking out S and K Batteries which seems not too hard. Is that right?
Thanks!