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(+2)

so...this is just my return opinion, and is probably not worth a whole lot yet since I'm still missing a few, but I feel scutt, wyrm, and pyris should probably all be dropped by 1.  

scutt for the same reasons as you mentioned for karak and mabek.  He does 1 thing very well, but...

wyrm is awesome and I love him, so take the rest of this with that in mind.  No doubt he has one of the most interesting mechanics with his evolution and can come in clutch to fill a void in the roster.  That said, he's just a little too much of a lesser jack of all trades.  If his active wasn't as good I'd honestly feel that he should maybe even be down at the bottom.  

pyris is...well...just a worse version of tiz.  Honestly, tiz just needs some tlc on his active and he'll be a or better.  Pyris is good aoe, for sure, but unless your running a minimal number on your team, tiz can do pretty much the same thing passively that pyris does altogether, and if you find an active changing item tiz is set.  Thus, I agree tiz is b at situational, but pyris just doesn't quite add up...for me.

(+1)

Ight, let me give you my reasoning,

Scutter:
From my experiences with it, it can dish out extremely good Dps, with its abilities straight up ignoring defenses most of the time thanks to its abilities, and when you pair up Twin claw with any debuff item, for example, lets say ripper, you start causing rip to 2 enemies at the same time, which is straight up amazing, not to mention that even without items, the ability to ignore defenses, especially if you start boosting Scutters Attack, (which unfortunately is pretty low on its own) it starts dealing crazy amounts of Dps, all on its own

Scutter is also very flexible in team comps and can be a benefit in basically any team, as it isnt completely reliant on other monsters.

Wyrmlet:
Wyrmlet is probably one of the most versatile monsters in the whole game thanks to its ability "Latent Power" (which needs a huge buff Jay~) and can fit on many teams, which is a great plus already.

The best form for Wyrm is either Int or Str imo, just for the amount of raw power it can dish out. 

Lets look at Int Wyrm, which we will give 100 int to for now:

The ability takes 8 mana 3 times, 10% of int done for each point of mana taken, that can be upto 240% damage, + 100% (Latent power) + 100% Aoe dmg (Power Overflow, aka add 100 dmg to all enemies, which we wont count for now, but that would be +500dmg at max overall) = 440%, aka 440dmg, this alone is already great, remember that we have Magical acceleration? aka our mana regen is raised by 1 each time this is cast, which means we can rapid fire this skill if we build around it.
(This also doesnt take in mind the damage it does with its normal attacks on the side too)

Do you understand my point now? 
:)
(still not A-tier tho, since bad bulk and reliant on heavily building around it to actually get it to work.)

Pyris:
Now, you mentioned that Pyris is just worse Tizik, but this is not the case in my opnion.

I can clearly see that Pyris, Tizik and Hydrim are part of a set, and each has their ups and downs, lets look at them:

Pyris: Great Dps, No Healing, Niche boosts, only for itself
Hydrim: Terrible Dps, Amazing Healing, Niche Boosts
Tizik: Average Dps, No Healing, Amazing Boosts

aka: Pyris (dps), Hydrim (healer), Tizik (booster)  


Now, I know you might be saying that Tiz can do what Pyris can, but no, not really, you just havent tried him that much.

Pyris shines in Dps, as every single one of its abilities are for dps, or boosting its dps, lets look at the abilities

Ignite: attacks burn the target, dealing 10% of int each second, for 8 seconds
Already, if you attack an enemy, you basically do 100% str plus 80% Int, oh also, did you know Ignite stacks? :]

Burnout: active ability turns to +200% Spd for 6 seconds
This also is really good, especially if you pair it with Wildfire, which you can get alongside this ability using a radiant crystal.

Wildfire: Ignite also is given to enemies adjacent to the target
This is just broken, you basically start doing 100% str and 80% int to 4 enemies at once at max, so... I think you get the point, its good alr

Unending flames: Ignite is 3 seconds longer
Decent, turns 80% int dmg to 110% int dm, not bad at all

Meltdown: attack an enemy with 5 stacks or more and remove all stacks, deal 175% of int to all enemies
Again, not bad at all


With these abilities, Pyris becomes a beast in dps and Tizik just doesnt really compare tbh, Tizik is made to be more of a support, whiles Pyris is the offensive attacker.

If you have any more opinions just lemme know, its curious to see all of yall views and ideas

(+1)

slight correction but Unending Flames is 3 TIMES longer not 3 seconds longer :D,  Burnout/Unending Pyris is a boss killer up there with Chunk Mudgill 

(+1)

Oh dear god, that.... I knew pyris was good, but this is just broken pfft.

(+1)

Latent power: lightning needs a buff, doing breath to my teammates is not good, maybe if I switched it to a healing buff it would be good, but is still really niche

how come krogs in B tier. His slam attack is twin claws but more and if you give him a radiant aurite then he will get slam AND stagger which means if you get him enough speed (I like using tiziks energize ability) none of your enemies will be able to attack you. Also his super increases str and heals all allies. Im not joking when I say with no understanding of the game whatsoever, I was able to get hardcarried to loop 15 only by krog (and tizik too)

I mean look at how low skill this is. It all depended on krog