Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Aight, got bored and made a tierlist based on my experiencesIf you got any different opnions do tell me, im curious (also this Tierlist is just my opnion)

(+2)

I love seeing these, its be awhile since someone has made one but everyone usually has such different ratings :D

(+1)

whos the elephant looking guy with blue tusks whos in A tier? I havent seen that on demo

(+1)

secret monster you get from doing secret things in the village 

what are the secret things is it the holy thingy


Fr what do you do???

(+1)

whaaat tuskal is baby and is perfect 

(+2)

final nessa looks nice, how did you unlock it? I also want to know why karakai, mabek and nessa are so low, though I agree with the other choices here

(+1)

I agree with kabu and urso

(+1)

- Karakai, whilst alr, lacks great abilities, other than shelled stack, which makes it very non-versatile.
- Nessa is just straight up bad currently and in the need of a rework as all of its abilities are pretty much either bad or mediocre at best, and even has an ability that makes it a bit worse (thermals)
- Mabek, I just find it a bit lackluster, and just not quite enough to be B tier, (still top of C tier though)

(+1)

Do you need to hatch an egg near fire boss to get nessa @FinnBlu3 ?

(+1)

Dont worry, you can figure it out :thumbsup:

(+2)

why isn't chip in A tier? He can carry hard for DPS, not as much as urso though.

(+1)

In my opnion Chip is pretty alr, but not exactly A tier.

Chip is a defensive monster, which has abilities that suit more of an Aggressive one, whilst having 2 abilities that are not exactly the best (Tectonics and Alchemize) and 2 very good abilities (Replica and Momentum), 

The reason for why i put it in B tier, is that most of its abilities are made pretty lackluster if you dont specifically build around them, 

Replica is fully dependant on a good piece of gear that can work on 2 monsters, both Chip and the second monster,
With Tectonics and Rumble you need either a Skimander or to manually  switch its position constantly, which is pretty boring and repetitive imo,
Alchemize, whilst its not exactly bad, its not great either, and is quite mediocre at best

Now, im half asleep writing this, so if something sounds nonsensical, ill blame it on my lack of sleep, just point it out and ill try to clarify or correct on what i meant.

(+1)

Oh right, and theres also Momentum, its pretty good ability ngl, but you need to get the cast cost really low so it can actually start benefitting from it before Chip dies or the battle ends.

(+2)

I disagree with half of that. 
Alchemize is a decent ability in and of itself as while slightly increasing the stat scaling of food may not seem like much, it adds up over the course of a run, especially in infinite.

Replica, meanwhile, isn’t purely dependent on the item also working on Chip as it allows you to save money on normal runs by letting you temper 1 item a bunch and have it buff the tank as well. Additionally, if you somehow get multiple chips in your team (wink wink) you can effectively use replica to hyper focus on a single mon in infinite mode and give them significantly more items than they could otherwise hold at once. (Parra w/ 3 wind slicer & 7 spell vortex go brrrr…)

(+1)

Alchemize really is just not good enough, even if it can be good in the long run, it just is not enough to be A-tier, Same with Replica, whilst that strategy is really good, (didnt even think of this strat, so good job, this is a really great idea for a strat :D) it really just makes it even more solid that Chip is B-tier, as you need to specifically build around it to get it to work properly.

(+2)

so...this is just my return opinion, and is probably not worth a whole lot yet since I'm still missing a few, but I feel scutt, wyrm, and pyris should probably all be dropped by 1.  

scutt for the same reasons as you mentioned for karak and mabek.  He does 1 thing very well, but...

wyrm is awesome and I love him, so take the rest of this with that in mind.  No doubt he has one of the most interesting mechanics with his evolution and can come in clutch to fill a void in the roster.  That said, he's just a little too much of a lesser jack of all trades.  If his active wasn't as good I'd honestly feel that he should maybe even be down at the bottom.  

pyris is...well...just a worse version of tiz.  Honestly, tiz just needs some tlc on his active and he'll be a or better.  Pyris is good aoe, for sure, but unless your running a minimal number on your team, tiz can do pretty much the same thing passively that pyris does altogether, and if you find an active changing item tiz is set.  Thus, I agree tiz is b at situational, but pyris just doesn't quite add up...for me.

(+1)

Ight, let me give you my reasoning,

Scutter:
From my experiences with it, it can dish out extremely good Dps, with its abilities straight up ignoring defenses most of the time thanks to its abilities, and when you pair up Twin claw with any debuff item, for example, lets say ripper, you start causing rip to 2 enemies at the same time, which is straight up amazing, not to mention that even without items, the ability to ignore defenses, especially if you start boosting Scutters Attack, (which unfortunately is pretty low on its own) it starts dealing crazy amounts of Dps, all on its own

Scutter is also very flexible in team comps and can be a benefit in basically any team, as it isnt completely reliant on other monsters.

Wyrmlet:
Wyrmlet is probably one of the most versatile monsters in the whole game thanks to its ability "Latent Power" (which needs a huge buff Jay~) and can fit on many teams, which is a great plus already.

The best form for Wyrm is either Int or Str imo, just for the amount of raw power it can dish out. 

Lets look at Int Wyrm, which we will give 100 int to for now:

The ability takes 8 mana 3 times, 10% of int done for each point of mana taken, that can be upto 240% damage, + 100% (Latent power) + 100% Aoe dmg (Power Overflow, aka add 100 dmg to all enemies, which we wont count for now, but that would be +500dmg at max overall) = 440%, aka 440dmg, this alone is already great, remember that we have Magical acceleration? aka our mana regen is raised by 1 each time this is cast, which means we can rapid fire this skill if we build around it.
(This also doesnt take in mind the damage it does with its normal attacks on the side too)

Do you understand my point now? 
:)
(still not A-tier tho, since bad bulk and reliant on heavily building around it to actually get it to work.)

Pyris:
Now, you mentioned that Pyris is just worse Tizik, but this is not the case in my opnion.

I can clearly see that Pyris, Tizik and Hydrim are part of a set, and each has their ups and downs, lets look at them:

Pyris: Great Dps, No Healing, Niche boosts, only for itself
Hydrim: Terrible Dps, Amazing Healing, Niche Boosts
Tizik: Average Dps, No Healing, Amazing Boosts

aka: Pyris (dps), Hydrim (healer), Tizik (booster)  


Now, I know you might be saying that Tiz can do what Pyris can, but no, not really, you just havent tried him that much.

Pyris shines in Dps, as every single one of its abilities are for dps, or boosting its dps, lets look at the abilities

Ignite: attacks burn the target, dealing 10% of int each second, for 8 seconds
Already, if you attack an enemy, you basically do 100% str plus 80% Int, oh also, did you know Ignite stacks? :]

Burnout: active ability turns to +200% Spd for 6 seconds
This also is really good, especially if you pair it with Wildfire, which you can get alongside this ability using a radiant crystal.

Wildfire: Ignite also is given to enemies adjacent to the target
This is just broken, you basically start doing 100% str and 80% int to 4 enemies at once at max, so... I think you get the point, its good alr

Unending flames: Ignite is 3 seconds longer
Decent, turns 80% int dmg to 110% int dm, not bad at all

Meltdown: attack an enemy with 5 stacks or more and remove all stacks, deal 175% of int to all enemies
Again, not bad at all


With these abilities, Pyris becomes a beast in dps and Tizik just doesnt really compare tbh, Tizik is made to be more of a support, whiles Pyris is the offensive attacker.

If you have any more opinions just lemme know, its curious to see all of yall views and ideas

(+1)

slight correction but Unending Flames is 3 TIMES longer not 3 seconds longer :D,  Burnout/Unending Pyris is a boss killer up there with Chunk Mudgill 

(+1)

Oh dear god, that.... I knew pyris was good, but this is just broken pfft.

(+1)

Latent power: lightning needs a buff, doing breath to my teammates is not good, maybe if I switched it to a healing buff it would be good, but is still really niche

how come krogs in B tier. His slam attack is twin claws but more and if you give him a radiant aurite then he will get slam AND stagger which means if you get him enough speed (I like using tiziks energize ability) none of your enemies will be able to attack you. Also his super increases str and heals all allies. Im not joking when I say with no understanding of the game whatsoever, I was able to get hardcarried to loop 15 only by krog (and tizik too)

I mean look at how low skill this is. It all depended on krog

(+1)

Also, A little change id make here currently would be to raise Gora from A-tier to the middle of S-tier, right below Chikia, ive tested her around a bit and compared it to hydrim, and noticed that if Gora is given a radiant aurite, it basically becomes a god of healing. I saw it do over 3k healing in the beginning of loop 3 right now :skull:
(Btw, Gora had no item to boost its healing)

(+1)

I don;t think mudgill is C tbh, and tizik is S imo

(+1)

I have not exactly found Mudgill to be great, what kind of strategies have you used on it? If you could give me some team ideas it could fit in, I could raise it to the bottom of B.

Also, Tizik really isnt S-tier, it is a good one, but you need to specifically build around it to make it work, which is why it is B, also it is not exactly as good as other A-tiers, such as Gora, Parra and Tama for example, who all fit into any type of team, and dont have the need to fully be reliant on other monsters

(+1)

Mudgill is actually quite flexible with a ton of items:
OFFENSIVE:

Bonebiter. (Shit ton of boss dmg with chunk, def shred/penetration & max hp% dmg)

Unerring Arrow. (Oneshot EVERYTHING in infinite with 6 fully tempered arrows)

HARVESTER (Ye olde brokeen combo)

Tenacious Synergy (Str scaling from thrash)

Pretty much any “on attack” item ever created (self explanatory lmao)

SUPPORTIVE:

Banner of Energy. (Nonstop attacks that mana battery everyone adjacent)

Plague Blade (Supports debuffers like Nessa Wyrmlet & Pyris)

Etc etc…

(+1)

Hmm, good thinking, it might be easily be the top B or even A-tier with that strat, Im going to go try it out and then see what rank it actually deserves :O

(+1)

Welp, tested out these strats and etc, but it just is not enough, one of its abilities replaces Trash, which nullifies most of these strategies as well as using Radient Aurite on it.

also tested out some of these strategies and they really were not as good as I expected, Mudgill stays in C-tier
:/

(+1)

im gonna do everything in my power to get urso, chikia, hydrim, kabu, scutter and gora then see what happens

(+1)

Nessa shouldn’t be D tier.

She cheeses earlygame like a champ.

She absolutely hard counters all forms of permanent debuffs like poison, sunder, etc.

She serves as a way to trigger on death effects without taking wounds (Woad can literally make near infinite food with her lmao)

She heals AND deals dmg with her active, something nobody else does without some sort of evolution upgrade.

She supports debuffers like Wyrmlet & Pyris.

She works god tier with ring of power & bone ring for various reasons (RoP makes her into an eternally healing tank that also does a lot of dmg from flames; BR works well with her revival as she full heals on hatching.

Yeah her healing isn’t as much as hydrim and only works on 1 unit normally (& also relies on the enemies being alive), but she is definitely usable and has interactions with a ton of stuff.

(+1)

im going to try to break down what I think of her, lets see:

- Debuffs are not really the highest point of concern and shouldnt really be considered that great of a feat

- The way to trigger death effects without taking wounds is Nessas biggest plus, which is really good, cant lie, it is amazing when paired up with haunted synergy and Woad, but it doesnt really make it enough to be raised a tier, as Void Beacons can generate much more food with Woad, more than Nessa can even think of doing

- The Healing and Dps she does is very niche and cant compare to other monsters that can do similar feat, for example Gora.

- Rings are not enough to raise it tbh, it would just be too reliant on them to even work a little bit.

She is in the need of a rework and isnt suitable for anything other than D currently.